* chore: add npm + vite for progressive enhancement
* fix: update Dockerfile to copy only the dist folder contents
* fix: update Dockerfile to use multi-stage build for optimized production image
* fix: correct nginx config file copy command in Dockerfile
* chore: add netlify configuration for build and redirects
* fix: add NODE_VERSION to environment in Netlify configuration
* remove wrong dist folder
* Update package.json
Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>
* chore: split public and src
* migrating all util files from js to ts
* feat: Implement HeightmapGenerator and Voronoi module
- Added HeightmapGenerator class for generating heightmaps with various tools (Hill, Pit, Range, Trough, Strait, etc.).
- Introduced Voronoi class for creating Voronoi diagrams using Delaunator.
- Updated index.html to include new modules.
- Created index.ts to manage module imports.
- Enhanced arrayUtils and graphUtils with type definitions and improved functionality.
- Added utility functions for generating grids and calculating Voronoi cells.
* chore: add GitHub Actions workflow for deploying to GitHub Pages
* fix: update branch name in GitHub Actions workflow from 'main' to 'master'
* chore: update package.json to specify Node.js engine version and remove unused launch.json
* Initial plan
* Update copilot guidelines to reflect NPM/Vite/TypeScript migration
Co-authored-by: Azgaar <26469650+Azgaar@users.noreply.github.com>
* Update src/modules/heightmap-generator.ts
Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>
* Update src/utils/graphUtils.ts
Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>
* Update src/modules/heightmap-generator.ts
Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>
* feat: Add TIME and ERROR variables to global scope in HeightmapGenerator
* fix: Update base path in vite.config.ts for Netlify deployment
* fix: Update Node.js version in Dockerfile to 24-alpine
---------
Co-authored-by: Marc Emmanuel <marc.emmanuel@tado.com>
Co-authored-by: Marc Emmanuel <marcwissler@gmail.com>
Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>
Co-authored-by: copilot-swe-agent[bot] <198982749+Copilot@users.noreply.github.com>
Co-authored-by: Azgaar <26469650+Azgaar@users.noreply.github.com>
* Add the ability to lock states, provinces, cultures, and religions (#902)
* Add the basis for locking everything, code and test the culture locking
* Got the religion generator working, but not the tree. There are cycles being generated
* Religions work now, including the tree view
* Got the states and provinces working as well, all good and ready
* Refresh the province editor when regenerating
* Implement the versioning steps
* Fix the state naming and color changing even when locked
* The fix did not work with loaded maps, fix that too
* Fix a few more bugs and address the PR feedback
* Fix the state expanding event when they're locked bug
* Implement some logic to ignore state being locked when regenerating provinces directly.
* refactor(#902): start with states regenertion
* refactor(#902): locked states cells to be assigned on start
* refactor(#902): lock state - keep label
* refactor(#902): lock provinces
* refactor(#902): regenerate states - update provinces
* refactor(#902): regenerate cultures
* refactor(#902): regenerate religions
Co-authored-by: Guillaume St-Pierre <gstpierre01@gmail.com>
Co-authored-by: Azgaar <maxganiev@yandex.com>
* Reducing the size of the culture center circle
This makes it easier to place the center more precisely and to see what cell it is in.
* Increasing the size of the cultural centers