Fix#465 (river/lake) by @CanisArtorus
* Give lake features a height attribute
* Outflow changes
* Outlets afterwards
* Fix river identities
* Pathfind big river across small-basin lakes.
* Scrap pathing, too ambitious
* Delete extraneous (de-)elevateLakes
* Code cleanup
* Attempt drawing improvements
* Make outflows a river again.
* Edge Cases. Explore drawing width.
* Pretty up. River initial width.
* Add the ability to regenerate cultures
- Added a button to the tools menu for regeneration.
- Regeneration button will handle initial generation of cultures and expansion afterwards.
- Pressing regenerate will warn the user.
- Small cleanup of trailing whitespace.
* Refreshing cultures editor updates culture centers
* Regenerating cultures refreshes the culture editor
* Added a function to refresh all open editors
* Reset burg and state cultures after regeneration
* Address the problem of potential data loss
Any errors while iterating the states or burgs could potentially lose the index 0 metadata stored in the arrays. This will instead track the index and ignore the 0th result.
* Religions update cultures on culture regeneration
Updated function names to be more similar and more descriptive