mirror of
https://github.com/Azgaar/Fantasy-Map-Generator.git
synced 2025-12-21 19:41:23 +01:00
382 lines
11 KiB
JavaScript
382 lines
11 KiB
JavaScript
// suggested data format
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// pack.cells.connectivity = {
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// cellId1: {
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// toCellId2: routeId2,
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// toCellId3: routeId2,
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// },
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// cellId2: {
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// toCellId1: routeId2,
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// toCellId3: routeId1,
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// }
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// }
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// pack.routes = [
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// {i, group: "roads", feature: featureId, cells: [cellId], points?: [[x, y], [x, y]]}
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// ];
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window.Routes = (function () {
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const ROUTES = {
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MAIN_ROAD: 1,
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TRAIL: 2,
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SEA_ROUTE: 3
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};
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function generate() {
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const {cells, burgs} = pack;
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const cellRoutes = new Uint8Array(cells.h.length);
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const {capitalsByFeature, burgsByFeature, portsByFeature} = sortBurgsByFeature(burgs);
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const connections = new Map();
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const mainRoads = generateMainRoads();
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const trails = generateTrails();
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const seaRoutes = generateSeaRoutes();
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cells.route = cellRoutes;
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pack.routes = combineRoutes();
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function sortBurgsByFeature(burgs) {
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const burgsByFeature = {};
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const capitalsByFeature = {};
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const portsByFeature = {};
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const addBurg = (object, feature, burg) => {
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if (!object[feature]) object[feature] = [];
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object[feature].push(burg);
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};
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for (const burg of burgs) {
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if (burg.i && !burg.removed) {
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const {feature, capital, port} = burg;
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addBurg(burgsByFeature, feature, burg);
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if (capital) addBurg(capitalsByFeature, feature, burg);
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if (port) addBurg(portsByFeature, port, burg);
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}
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}
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return {burgsByFeature, capitalsByFeature, portsByFeature};
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}
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function generateMainRoads() {
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TIME && console.time("generateMainRoads");
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const mainRoads = [];
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for (const [key, featureCapitals] of Object.entries(capitalsByFeature)) {
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const points = featureCapitals.map(burg => [burg.x, burg.y]);
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const urquhartEdges = calculateUrquhartEdges(points);
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urquhartEdges.forEach(([fromId, toId]) => {
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const start = featureCapitals[fromId].cell;
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const exit = featureCapitals[toId].cell;
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const segments = findPathSegments({isWater: false, connections, start, exit});
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for (const segment of segments) {
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addConnections(segment, ROUTES.MAIN_ROAD);
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mainRoads.push({feature: Number(key), cells: segment});
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}
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});
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}
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TIME && console.timeEnd("generateMainRoads");
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return mainRoads;
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}
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function generateTrails() {
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TIME && console.time("generateTrails");
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const trails = [];
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for (const [key, featureBurgs] of Object.entries(burgsByFeature)) {
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const points = featureBurgs.map(burg => [burg.x, burg.y]);
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const urquhartEdges = calculateUrquhartEdges(points);
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urquhartEdges.forEach(([fromId, toId]) => {
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const start = featureBurgs[fromId].cell;
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const exit = featureBurgs[toId].cell;
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const segments = findPathSegments({isWater: false, connections, start, exit});
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for (const segment of segments) {
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addConnections(segment, ROUTES.TRAIL);
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trails.push({feature: Number(key), cells: segment});
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}
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});
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}
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TIME && console.timeEnd("generateTrails");
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return trails;
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}
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function generateSeaRoutes() {
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TIME && console.time("generateSeaRoutes");
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const seaRoutes = [];
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let skip = false;
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for (const [featureId, featurePorts] of Object.entries(portsByFeature)) {
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const points = featurePorts.map(burg => [burg.x, burg.y]);
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const urquhartEdges = calculateUrquhartEdges(points);
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urquhartEdges.forEach(([fromId, toId]) => {
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const start = featurePorts[fromId].cell;
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const exit = featurePorts[toId].cell;
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if (skip) return;
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if (start === 444 && exit === 297) {
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// if (segment.join(",") === "124,122,120") debugger;
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skip = true;
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for (const con of connections) {
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const [from, to] = con[0].split("-").map(Number);
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const [x1, y1] = cells.p[from];
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const [x2, y2] = cells.p[to];
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debug
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.append("line")
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.attr("x1", x1)
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.attr("y1", y1)
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.attr("x2", x2)
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.attr("y2", y2)
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.attr("stroke", "red")
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.attr("stroke-width", 0.2);
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}
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}
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const segments = findPathSegments({isWater: true, connections, start, exit});
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for (const segment of segments) {
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addConnections(segment, ROUTES.SEA_ROUTE);
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seaRoutes.push({feature: Number(featureId), cells: segment});
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}
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});
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}
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TIME && console.timeEnd("generateSeaRoutes");
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return seaRoutes;
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}
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function addConnections(segment, routeTypeId) {
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for (let i = 0; i < segment.length; i++) {
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const cellId = segment[i];
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const nextCellId = segment[i + 1];
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if (nextCellId) {
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connections.set(`${cellId}-${nextCellId}`, true);
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connections.set(`${nextCellId}-${cellId}`, true);
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}
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if (!cellRoutes[cellId]) cellRoutes[cellId] = routeTypeId;
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}
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}
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function findPathSegments({isWater, connections, start, exit}) {
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const from = findPath(isWater, start, exit, connections);
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if (!from) return [];
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const pathCells = restorePath(start, exit, from);
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const segments = getRouteSegments(pathCells, connections);
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return segments;
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}
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function combineRoutes() {
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const routes = [];
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for (const {feature, cells} of mainRoads) {
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routes.push({i: routes.length, group: "roads", feature, cells});
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}
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for (const {feature, cells} of trails) {
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routes.push({i: routes.length, group: "trails", feature, cells});
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}
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for (const {feature, cells} of seaRoutes) {
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routes.push({i: routes.length, group: "searoutes", feature, cells});
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}
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return routes;
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}
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}
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const MIN_PASSABLE_SEA_TEMP = -4;
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const TYPE_MODIFIERS = {
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"-1": 1, // coastline
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"-2": 1.8, // sea
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"-3": 3, // open sea
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"-4": 5, // ocean
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default: 8 // far ocean
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};
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function findPath(isWater, start, exit, connections) {
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const {temp} = grid.cells;
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const {cells} = pack;
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const from = [];
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const cost = [];
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const queue = new FlatQueue();
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queue.push(start, 0);
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const isDebug = start === 444 && exit === 297;
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return isWater ? findWaterPath() : findLandPath();
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function findLandPath() {
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while (queue.length) {
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const priority = queue.peekValue();
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const next = queue.pop();
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for (const neibCellId of cells.c[next]) {
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if (cells.h[neibCellId] < 20) continue; // ignore water cells
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const habitability = biomesData.habitability[cells.biome[neibCellId]];
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if (!habitability) continue; // inhabitable cells are not passable (eg. lava, glacier)
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const distanceCost = dist2(cells.p[next], cells.p[neibCellId]);
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const habitabilityModifier = 1 + Math.max(100 - habitability, 0) / 1000; // [1, 1.1];
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const heightModifier = 1 + Math.max(cells.h[neibCellId] - 25, 25) / 25; // [1, 3];
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const connectionModifier = connections.has(`${next}-${neibCellId}`) ? 1 : 3;
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const burgModifier = cells.burg[neibCellId] ? 1 : 3;
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const cellsCost = distanceCost * habitabilityModifier * heightModifier * connectionModifier * burgModifier;
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const totalCost = priority + cellsCost;
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if (from[neibCellId] || totalCost >= cost[neibCellId]) continue;
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from[neibCellId] = next;
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if (neibCellId === exit) return from;
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cost[neibCellId] = totalCost;
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queue.push(neibCellId, totalCost);
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}
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}
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return null; // path is not found
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}
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function findWaterPath() {
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while (queue.length) {
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const priority = queue.peekValue();
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const next = queue.pop();
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isDebug && console.log("next", next);
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for (const neibCellId of cells.c[next]) {
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if (neibCellId === exit) {
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isDebug && console.log(`neib ${neibCellId} is exit`);
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from[neibCellId] = next;
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return from;
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}
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// if (from[neibCellId]) continue; // don't go back
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if (cells.h[neibCellId] >= 20) continue; // ignore land cells
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if (temp[cells.g[neibCellId]] < MIN_PASSABLE_SEA_TEMP) continue; // ignore too cold cells
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const distanceCost = dist2(cells.p[next], cells.p[neibCellId]);
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const typeModifier = TYPE_MODIFIERS[cells.t[neibCellId]] || TYPE_MODIFIERS.default;
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const connectionModifier = connections.has(`${next}-${neibCellId}`) ? 1 : 2;
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const cellsCost = distanceCost * typeModifier * connectionModifier;
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const totalCost = priority + cellsCost;
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if (isDebug) {
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const lost = totalCost >= cost[neibCellId];
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console.log(
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`neib ${neibCellId}`,
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`cellCost ${rn(cellsCost)}`,
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`new ${rn(totalCost)} ${lost ? ">=" : "<"} prev ${rn(cost[neibCellId])}.`,
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`${lost ? "lost" : "won"}`
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);
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}
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if (totalCost >= cost[neibCellId]) continue;
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from[neibCellId] = next;
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cost[neibCellId] = totalCost;
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queue.push(neibCellId, totalCost);
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}
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}
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return null; // path is not found
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}
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}
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function restorePath(start, end, from) {
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const cells = [];
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let current = end;
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let prev = end;
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while (current !== start) {
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cells.push(current);
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prev = from[current];
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current = prev;
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}
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cells.push(current);
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return cells;
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}
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function getRouteSegments(pathCells, connections) {
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const segments = [];
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let segment = [];
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for (let i = 0; i < pathCells.length; i++) {
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const cellId = pathCells[i];
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const nextCellId = pathCells[i + 1];
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const isConnected = connections.has(`${cellId}-${nextCellId}`) || connections.has(`${nextCellId}-${cellId}`);
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if (isConnected) {
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if (segment.length) {
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// segment stepped into existing segment
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segment.push(pathCells[i]);
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segments.push(segment);
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segment = [];
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}
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continue;
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}
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segment.push(pathCells[i]);
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}
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if (segment.length > 1) segments.push(segment);
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return segments;
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}
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// Urquhart graph is obtained by removing the longest edge from each triangle in the Delaunay triangulation
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// this gives us an aproximation of a desired road network, i.e. connections between burgs
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// code from https://observablehq.com/@mbostock/urquhart-graph
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function calculateUrquhartEdges(points) {
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const score = (p0, p1) => dist2(points[p0], points[p1]);
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const {halfedges, triangles} = Delaunator.from(points);
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const n = triangles.length;
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const removed = new Uint8Array(n);
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const edges = [];
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for (let e = 0; e < n; e += 3) {
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const p0 = triangles[e],
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p1 = triangles[e + 1],
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p2 = triangles[e + 2];
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const p01 = score(p0, p1),
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p12 = score(p1, p2),
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p20 = score(p2, p0);
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removed[
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p20 > p01 && p20 > p12
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? Math.max(e + 2, halfedges[e + 2])
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: p12 > p01 && p12 > p20
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? Math.max(e + 1, halfedges[e + 1])
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: Math.max(e, halfedges[e])
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] = 1;
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}
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for (let e = 0; e < n; ++e) {
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if (e > halfedges[e] && !removed[e]) {
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const t0 = triangles[e];
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const t1 = triangles[e % 3 === 2 ? e - 2 : e + 1];
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edges.push([t0, t1]);
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}
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}
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return edges;
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}
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return {generate};
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})();
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