Fantasy-Map-Generator/modules/ui
2023-11-01 00:45:57 -04:00
..
3d.js refactor: cleaup, format file 2023-08-06 13:08:34 +04:00
battle-screen.js fill-box web component 2022-01-22 17:47:56 +03:00
biomes-editor.js feat: move biomes code to a separate module, reduce deserts amount 2023-08-11 14:31:08 +04:00
burg-editor.js annotate template strings for syntax hightlight and format 2022-05-08 19:22:15 +03:00
burgs-overview.js feat(#942): coord data for burgs, markers and regiments csv 2023-05-15 01:00:25 +04:00
coastline-editor.js load dynamically cultures editor 2022-05-19 00:19:24 +03:00
diplomacy-editor.js Merge states (#962) 2023-07-23 14:25:41 +04:00
editors.js emblem-controls v1: Adds settings to culture that provide some control over the creation of emblems for that culture. This implementation includes variation in the default cultures but it could be configured to not change anything by default. I also cleaned up the culture editor grid a bit. The next step will likely involve seeing about adding an iconic charge (or two) and iconic tincture to religions and states to make that charge and color likely to appear in emblems for that religion or culture. Note that the version was updated to 1.94.00 because it adds not data to the culture structure. 2023-11-01 00:45:57 -04:00
elevation-profile.js refactor dialogs to be mobile-friendly 2022-05-28 01:47:25 +03:00
emblems-editor.js emblem-controls v1: Adds settings to culture that provide some control over the creation of emblems for that culture. This implementation includes variation in the default cultures but it could be configured to not change anything by default. I also cleaned up the culture editor grid a bit. The next step will likely involve seeing about adding an iconic charge (or two) and iconic tincture to religions and states to make that charge and color likely to appear in emblems for that religion or culture. Note that the version was updated to 1.94.00 because it adds not data to the culture structure. 2023-11-01 00:45:57 -04:00
general.js feat: add link to Chinese localization 2023-10-18 13:34:19 +04:00
heightmap-editor.js Compress save file (#986) 2023-08-15 16:50:28 +04:00
hotkeys.js Compress save file (#986) 2023-08-15 16:50:28 +04:00
ice-editor.js fix(#906): ice to follow expected size, reduce ice elements in general 2023-02-25 16:01:22 +04:00
labels-editor.js State labels: new label placing algorithm (#977) 2023-08-11 18:56:42 +04:00
lakes-editor.js fix: image conversion UI, restrict namebase chars 2022-09-17 14:36:32 +03:00
layers.js fix: textureImage is not defined 2023-08-08 17:07:10 +04:00
markers-editor.js Dev submaps (#770) 2022-04-15 12:45:02 +03:00
markers-overview.js refactor(markers): cleanup 2023-08-05 13:38:30 +04:00
measurers.js fix: don't throw error in rulers if map file is corrupted 2022-06-24 17:44:36 +03:00
military-overview.js refactor dialogs to be mobile-friendly 2022-05-28 01:47:25 +03:00
namesbase-editor.js fix: namesbase error 2023-06-19 11:24:08 +04:00
notes-editor.js fix: notes editor shows up halfway off the screen 2023-01-23 00:11:20 +04:00
options.js feat: supporters update 2023-09-12 02:22:38 +04:00
provinces-editor.js emblem-controls v1: Adds settings to culture that provide some control over the creation of emblems for that culture. This implementation includes variation in the default cultures but it could be configured to not change anything by default. I also cleaned up the culture editor grid a bit. The next step will likely involve seeing about adding an iconic charge (or two) and iconic tincture to religions and states to make that charge and color likely to appear in emblems for that religion or culture. Note that the version was updated to 1.94.00 because it adds not data to the culture structure. 2023-11-01 00:45:57 -04:00
regiment-editor.js feature(hierarchy tree): dynamically load, control dialog 2022-06-12 00:22:39 +03:00
regiments-overview.js feat(#942): coord data for burgs, markers and regiments csv 2023-05-15 01:00:25 +04:00
relief-editor.js annotate template strings for syntax hightlight and format 2022-05-08 19:22:15 +03:00
rivers-creator.js fix(add river): get id as the biggest id + 1, not the last id + 1 2023-03-26 14:24:46 +04:00
rivers-editor.js try to restore river course on load 2021-08-24 23:51:10 +03:00
rivers-overview.js annotate template strings for syntax hightlight and format 2022-05-08 19:22:15 +03:00
routes-editor.js feat: routes - increase space between contol points 2023-01-23 00:17:00 +04:00
style.js bug: style to have texture info 2023-08-08 01:34:36 +04:00
stylePresets.js bug: style to have texture info 2023-08-08 01:34:36 +04:00
submap.js refactor dialogs to be mobile-friendly 2022-05-28 01:47:25 +03:00
temperature-graph.js fix: #974 2023-08-08 01:39:52 +04:00
tools.js emblem-controls v1: Adds settings to culture that provide some control over the creation of emblems for that culture. This implementation includes variation in the default cultures but it could be configured to not change anything by default. I also cleaned up the culture editor grid a bit. The next step will likely involve seeing about adding an iconic charge (or two) and iconic tincture to religions and states to make that charge and color likely to appear in emblems for that religion or culture. Note that the version was updated to 1.94.00 because it adds not data to the culture structure. 2023-11-01 00:45:57 -04:00
units-editor.js annotate template strings for syntax hightlight and format 2022-05-08 19:22:15 +03:00
world-configurator.js feat: move biomes code to a separate module, reduce deserts amount 2023-08-11 14:31:08 +04:00
zones-editor.js load dynamically cultures editor 2022-05-19 00:19:24 +03:00