Fantasy-Map-Generator/utils/debugUtils.js
Azgaar 87e1dc2c5d
Draw state labels improvement (#1155)
* chore: render debug elements

* feat: redo draw state labels algo

---------

Co-authored-by: Azgaar <azgaar.fmg@yandex.com>
2024-10-19 13:25:34 +02:00

72 lines
1.8 KiB
JavaScript

"use strict";
// FMG utils used for debugging
function drawCellsValue(data) {
debug.selectAll("text").remove();
debug
.selectAll("text")
.data(data)
.enter()
.append("text")
.attr("x", (d, i) => pack.cells.p[i][0])
.attr("y", (d, i) => pack.cells.p[i][1])
.text(d => d);
}
function drawPolygons(data) {
const max = d3.max(data);
const min = d3.min(data);
const scheme = getColorScheme(terrs.select("#landHeights").attr("scheme"));
data = data.map(d => 1 - normalize(d, min, max));
debug.selectAll("polygon").remove();
debug
.selectAll("polygon")
.data(data)
.enter()
.append("polygon")
.attr("points", (d, i) => getGridPolygon(i))
.attr("fill", d => scheme(d))
.attr("stroke", d => scheme(d));
}
function drawRouteConnections() {
debug.select("#connections").remove();
const routes = debug.append("g").attr("id", "connections").attr("stroke-width", 0.8);
const points = pack.cells.p;
const links = pack.cells.routes;
for (const from in links) {
for (const to in links[from]) {
const [x1, y1] = points[from];
const [x3, y3] = points[to];
const [x2, y2] = [(x1 + x3) / 2, (y1 + y3) / 2];
const routeId = links[from][to];
routes
.append("line")
.attr("x1", x1)
.attr("y1", y1)
.attr("x2", x2)
.attr("y2", y2)
.attr("data-id", routeId)
.attr("stroke", C_12[routeId % 12]);
}
}
}
function drawPoint([x, y], {color = "red", radius = 0.5}) {
debug.append("circle").attr("cx", x).attr("cy", y).attr("r", radius).attr("fill", color);
}
function drawPath(points, {color = "red", width = 0.5}) {
const lineGen = d3.line().curve(d3.curveBundle);
debug
.append("path")
.attr("d", round(lineGen(points)))
.attr("stroke", color)
.attr("stroke-width", width)
.attr("fill", "none");
}