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- Removed global renderer, camera, and scene management in favor of layer framework integration. - Implemented terrain layer registration with setup, render, and dispose methods. - Enhanced texture loading and caching mechanisms. - Updated geometry building to return Mesh objects directly. - Added performance benchmarking story for render performance validation. - Created bundle size audit story to ensure effective tree-shaking and size constraints. |
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| brainstorming | ||
| implementation-artifacts | ||
| planning-artifacts | ||
| project-context.md | ||