Fantasy-Map-Generator/_bmad-output
Azgaar a285d450c8 feat: refactor draw-relief-icons renderer to utilize WebGL2LayerFramework
- Removed global renderer, camera, and scene management in favor of layer framework integration.
- Implemented terrain layer registration with setup, render, and dispose methods.
- Enhanced texture loading and caching mechanisms.
- Updated geometry building to return Mesh objects directly.
- Added performance benchmarking story for render performance validation.
- Created bundle size audit story to ensure effective tree-shaking and size constraints.
2026-03-12 15:04:37 +01:00
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brainstorming brainstorm 2026-03-12 03:04:03 +01:00
implementation-artifacts feat: refactor draw-relief-icons renderer to utilize WebGL2LayerFramework 2026-03-12 15:04:37 +01:00
planning-artifacts Add sprint status and implementation readiness documents for Fantasy-Map-Generator 2026-03-12 05:09:46 +01:00
project-context.md bmad-init 2026-03-12 01:05:55 +01:00