mirror of
https://github.com/Azgaar/Fantasy-Map-Generator.git
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- Removed global renderer, camera, and scene management in favor of layer framework integration. - Implemented terrain layer registration with setup, render, and dispose methods. - Enhanced texture loading and caching mechanisms. - Updated geometry building to return Mesh objects directly. - Added performance benchmarking story for render performance validation. - Created bundle size audit story to ensure effective tree-shaking and size constraints. |
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| .. | ||
| 1-1-pure-functions-types-and-tdd-scaffold.md | ||
| 1-2-framework-core-init-canvas-and-dom-setup.md | ||
| 1-3-layer-lifecycle-register-visibility-render-loop.md | ||
| 2-1-verify-and-implement-per-icon-rotation-in-buildsetmesh.md | ||
| 2-2-refactor-draw-relief-icons-ts-to-use-framework.md | ||
| 2-3-webgl2-fallback-integration-verification.md | ||
| 3-1-performance-benchmarking.md | ||
| 3-2-bundle-size-audit.md | ||
| sprint-status.yaml | ||