Fantasy-Map-Generator/_bmad-output/implementation-artifacts
Azgaar a285d450c8 feat: refactor draw-relief-icons renderer to utilize WebGL2LayerFramework
- Removed global renderer, camera, and scene management in favor of layer framework integration.
- Implemented terrain layer registration with setup, render, and dispose methods.
- Enhanced texture loading and caching mechanisms.
- Updated geometry building to return Mesh objects directly.
- Added performance benchmarking story for render performance validation.
- Created bundle size audit story to ensure effective tree-shaking and size constraints.
2026-03-12 15:04:37 +01:00
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1-1-pure-functions-types-and-tdd-scaffold.md Refactor code structure for improved readability and maintainability 2026-03-12 14:14:29 +01:00
1-2-framework-core-init-canvas-and-dom-setup.md Refactor code structure for improved readability and maintainability 2026-03-12 14:14:29 +01:00
1-3-layer-lifecycle-register-visibility-render-loop.md Refactor code structure for improved readability and maintainability 2026-03-12 14:14:29 +01:00
2-1-verify-and-implement-per-icon-rotation-in-buildsetmesh.md feat: refactor draw-relief-icons renderer to utilize WebGL2LayerFramework 2026-03-12 15:04:37 +01:00
2-2-refactor-draw-relief-icons-ts-to-use-framework.md feat: refactor draw-relief-icons renderer to utilize WebGL2LayerFramework 2026-03-12 15:04:37 +01:00
2-3-webgl2-fallback-integration-verification.md feat: refactor draw-relief-icons renderer to utilize WebGL2LayerFramework 2026-03-12 15:04:37 +01:00
3-1-performance-benchmarking.md feat: refactor draw-relief-icons renderer to utilize WebGL2LayerFramework 2026-03-12 15:04:37 +01:00
3-2-bundle-size-audit.md feat: refactor draw-relief-icons renderer to utilize WebGL2LayerFramework 2026-03-12 15:04:37 +01:00
sprint-status.yaml feat: refactor draw-relief-icons renderer to utilize WebGL2LayerFramework 2026-03-12 15:04:37 +01:00