Updated Heightmap customization (markdown)

Azgaar 2018-04-10 15:08:06 +03:00
parent c51f1163a8
commit 0bd4799fd7

@ -7,27 +7,27 @@
I would recommend to set up a template or convert image as a first step and then use _free draw_ tools to fine tune a Heightmap. I would recommend to set up a template or convert image as a first step and then use _free draw_ tools to fine tune a Heightmap.
To start customization click on the arrow button to open the Options. Open _Customize_ tab and click on _Heightmap_. Click on <kbd>Clear all</kbd> button to remove the existing map and generate a new Voronoi diagram or "Roll back" just to degrade a completed map (even a loaded one) to a heightmap. To start customization click on the arrow button to open the Options. Open _Customize_ tab and click on <kbd>Heightmap</kbd>. Click on <kbd>Clear all</kbd> button to remove the existing map and generate a new Voronoi diagram or <kbd>Roll back</kbd> to degrade a completed map (even a loaded one) to a heightmap.
* To _draw_ a map click on the "Paint Brushes" button * To _draw_ a map click on <kbd>Paint Brushes</kbd>
* To apply or edit template click on "Template Editor" * To apply or edit template click on <kbd>Template Editor</kbd>
* To convert image click on "Image Converter" * To convert image click on <kbd>Image Converter</kbd>
* To see a semi-3d heightmap view click on "Perspective View" * To see a semi-3d heightmap view click on <kbd>Perspective View</kbd>
Once you are satisfied with the Heightmap, click on "Complete". To minimize the failure risk the button activates only where there are at least some land cells. Once you are satisfied with the Heightmap, click on <kbd>Complete</kbd>. To minimize the failure risk the button activates only where there are at least some land cells.
## Paint brushes ## Paint brushes
* Brush height (H; left slider) - slider to control Height value for brushes below * Brush height (H; left slider) - slider to control Height value for brushes below
* Brush radius (R; right slider) - slider to control Radius for non-feature brushes * Brush radius (R; right slider) - slider to control Radius for non-feature brushes
* Hill (H) - a round blob, drag the map for continuous placement * Hill (<kbd>H</kbd>) - a round blob, drag the map for continuous placement
* Pit (P) - a round depression, drag the map for continuous placement * Pit (<kbd>P</kbd>) - a round depression, drag the map for continuous placement
* Range (R) - an elongated blob, click once to set a start point, the second click to place a Range * Range (<kbd>R</kbd>) - an elongated blob, click once to set a start point, the second click to place a Range
* Trough (T) - an elongated depression, click once to set a start point, the second click to place a Trough * Trough (<kbd>T</kbd>) - an elongated depression, click once to set a start point, the second click to place a Trough
* Elevate () - increase cell height, drag the map for continuous usage * Elevate (<kbd></kbd>) - increase cell height, drag the map for continuous usage
* Depress () - decrease cell height, drag the map for continuous usage * Depress (<kbd></kbd>) - decrease cell height, drag the map for continuous usage
* Align (=) - fit cell's height to the first tagged cell, drag the map for continuous usage * Align (<kbd>=</kbd>) - fit cell's height to the first tagged cell, drag the map for continuous usage
* Smooth (~) - smooth cell height, drag the map for continuous usage * Smooth (<kbd>~</kbd>) - smooth cell height, drag the map for continuous usage
### Footer buttons: ### Footer buttons:
* Un-do (↺) - step back, works only for a Heightmap customization * Un-do (↺) - step back, works only for a Heightmap customization