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Updated Heightmap customization (markdown)
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1 changed files with 14 additions and 14 deletions
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I would recommend to set up a template or convert image as a first step and then use _free draw_ tools to fine tune a Heightmap.
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I would recommend to set up a template or convert image as a first step and then use _free draw_ tools to fine tune a Heightmap.
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To start customization click on the arrow button to open the Options. Open _Customize_ tab and click on _Heightmap_. Click on <kbd>Clear all</kbd> button to remove the existing map and generate a new Voronoi diagram or "Roll back" just to degrade a completed map (even a loaded one) to a heightmap.
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To start customization click on the arrow button to open the Options. Open _Customize_ tab and click on <kbd>Heightmap</kbd>. Click on <kbd>Clear all</kbd> button to remove the existing map and generate a new Voronoi diagram or <kbd>Roll back</kbd> to degrade a completed map (even a loaded one) to a heightmap.
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* To _draw_ a map click on the "Paint Brushes" button
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* To _draw_ a map click on <kbd>Paint Brushes</kbd>
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* To apply or edit template click on "Template Editor"
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* To apply or edit template click on <kbd>Template Editor</kbd>
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* To convert image click on "Image Converter"
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* To convert image click on <kbd>Image Converter</kbd>
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* To see a semi-3d heightmap view click on "Perspective View"
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* To see a semi-3d heightmap view click on <kbd>Perspective View</kbd>
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Once you are satisfied with the Heightmap, click on "Complete". To minimize the failure risk the button activates only where there are at least some land cells.
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Once you are satisfied with the Heightmap, click on <kbd>Complete</kbd>. To minimize the failure risk the button activates only where there are at least some land cells.
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## Paint brushes
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## Paint brushes
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* Brush height (H; left slider) - slider to control Height value for brushes below
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* Brush height (H; left slider) - slider to control Height value for brushes below
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* Brush radius (R; right slider) - slider to control Radius for non-feature brushes
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* Brush radius (R; right slider) - slider to control Radius for non-feature brushes
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* Hill (H) - a round blob, drag the map for continuous placement
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* Hill (<kbd>H</kbd>) - a round blob, drag the map for continuous placement
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* Pit (P) - a round depression, drag the map for continuous placement
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* Pit (<kbd>P</kbd>) - a round depression, drag the map for continuous placement
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* Range (R) - an elongated blob, click once to set a start point, the second click to place a Range
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* Range (<kbd>R</kbd>) - an elongated blob, click once to set a start point, the second click to place a Range
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* Trough (T) - an elongated depression, click once to set a start point, the second click to place a Trough
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* Trough (<kbd>T</kbd>) - an elongated depression, click once to set a start point, the second click to place a Trough
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* Elevate (↥) - increase cell height, drag the map for continuous usage
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* Elevate (<kbd>↥</kbd>) - increase cell height, drag the map for continuous usage
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* Depress (↧) - decrease cell height, drag the map for continuous usage
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* Depress (<kbd>↧</kbd>) - decrease cell height, drag the map for continuous usage
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* Align (=) - fit cell's height to the first tagged cell, drag the map for continuous usage
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* Align (<kbd>=</kbd>) - fit cell's height to the first tagged cell, drag the map for continuous usage
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* Smooth (~) - smooth cell height, drag the map for continuous usage
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* Smooth (<kbd>~</kbd>) - smooth cell height, drag the map for continuous usage
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### Footer buttons:
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### Footer buttons:
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* Un-do (↺) - step back, works only for a Heightmap customization
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* Un-do (↺) - step back, works only for a Heightmap customization
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