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Overhaul some of heightmap wiki (Will do rest later)
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*Heightmap customization* is a process of Heightmap creation controlled by user in opposite to a random generation. There are 5 main customization flows available:
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The **heightmap editor** allows you to create and customize the heightmap manually, giving you more control over the world's terrain, unlike random generation.
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* _edit_ the current heightmap
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To access the Heightmap Editor, you can either:
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* _draw_ heightmap from the scratch
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1. Navigate to Tools > Heightmap in the menu. (Look at the image below)
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* apply one of existing heightmap _templates_
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2. Use the hotkey *shift + h*.
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* edit or create a new heightmap _template_
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* _convert_ image into a heightmap.
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I would recommend to set up a template or convert image as a first step and then use paint brushes to fine tune the heightmap.
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<details>
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<summary>Show Image</summary>
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</details>
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To start customization click on the arrow button to open the _Menu_. Open the _Tools_ tab and click on <kbd>Heightmap</kbd>.
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### Modes
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The heightmap editor offers three different modes to choose from. Its recommended to save your map beforehand.
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1. **Erase**:
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- This mode regenerates all data on your map, including cultures, states, biomes, and more.
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- It offers the most customization features, such as the image converter and template editor.
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Click on:
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2. **Keep**:
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* the <kbd>Erase</kbd> button to remove everything except the Heightmap and edit the pure heightmap.
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- This mode allows you to retain most of the map's existing data.
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* the <kbd>Keep</kbd> button to keep data assigned to every cell and edit only the landmass without changing the coastline.
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- However, it does not allow changes to the coastline.
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* the <kbd>Risk</kbd> button to keep all data assigned to every cell and edit the whole Heightmap*.
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* the <kbd>Cancel</kbd> button to abort changing the heightmap.
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3. **Risk**:
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- This mode allows you to keep most of the map's data while also allowing changes to the coastline.
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- Note that using this mode can potentially cause some errors.
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\* Like the button says the <kbd>Risk</kbd> option is risky and can cause some issues. Use this option only if you know what you are doing and save a .map file before using it.
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<details>
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<summary>Show Image</summary>
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* To draw a map click on <kbd>Paint Brushes</kbd>
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* To apply or edit template click on <kbd>Template Editor</kbd>
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* To convert image click on <kbd>Image Converter</kbd>
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* To see a heightmap preview click on <kbd>Heightmap Preview</kbd>
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* To see a semi-3d Heightmap view click on <kbd>Perspective View</kbd>
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Once you are satisfied with the Heightmap, click on <kbd>Exit Customization</kbd>. To minimize the failure risk the button activates only where there are at least 200 land cells.
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</details>
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### Heightmap Editor Features
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The Heightmap Editor includes tools to help you create and customize your map. Below is a detailed list of all available features:
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- **Paint Brushes**:
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- Automatically opens and allows you to edit the map.
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- Use different brushes to draw and modify the height.
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- **Template Editor**:
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- Edit, load, or create templates for your heightmap.
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- **Image Converter**:
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- Convert images into heightmaps.
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- **Preview**:
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- Displays a monochromatic image of the map in the bottom left corner.
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- You can click the image to download it.
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- **3D Scene**:
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- Opens a 3D version of the map in a new window.
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- Allows for a more immersive view of the map's shape and features.
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- **Enable Ocean Cells**:
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- Enable or disable ocean cells on your map.
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- Useful for defining water bodies and coastlines.
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- **Allow Water Erosion**:
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- Simulate water erosion effects on the terrain.
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- Adds realism to the map by shaping the landscape according to water flow.
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Once you are satisfied with the Heightmap, click on **Exit Customization** in the bottom right.
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<details>
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<summary>Show Image</summary>
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</details>
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## Paint brushes
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## Paint brushes
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