Updated Battle Simulator (markdown)

Azgaar 2020-06-17 23:11:21 +03:00
parent 5e8c60b3a5
commit 1824c3bc3f

@ -23,8 +23,8 @@ If one of the armies has no survivors left, you cannot proceed with iterations.
Field battle is a standard type of combat. It starts with 🎯 _skirmish_ phase, where ranged and machinery units prevail. Skirmish usually lasts for a few iterations depending on how many ranged units are in both armies. Then ⚔️ _melee_ battle begins - melee and armored units excel at this phase. Once morale of one army drops, it is entering a 🏳️ _retreat_ phase, where strength of all units is drastically decreased. Another side immediately starts to 🐎 _pursue_ the enemy, getting a good advantage for mounted units.
| | Melee | Ranged | Mounted | Machinery | Naval | Armored | Aviation | Magical |
|------------|-------|--------|---------|-----------|-------|---------|----------|---------|
| | Melee | Ranged | Mounted | Machinery | Naval | Armored | Aviation | Magical |
|-------------|-------|--------|---------|-----------|-------|---------|----------|---------|
| 🎯 Skirmish | 0.2 | 2.4 | 0.1 | 3 | 1 | 0.2 | 1.8 | 1.8 |
| ⚔️ Melee | 2 | 1.2 | 1.5 | 0.5 | 0.2 | 2 | 0.8 | 0.8 |
| 🏳️ Retreat | 0.1 | 0.01 | 0.5 | 0.01 | 0.2 | 0.1 | 0.8 | 0.05 |
@ -34,8 +34,8 @@ Field battle is a standard type of combat. It starts with 🎯 _skirmish_ phase,
Naval battle type is auto-selected when both attacker and defender regiments are naval. It starts with 💣 _shelling_ phase, where only ranged units deal damage. In a few iterations ⚔️ _boarding_ can start. Melee units excel in this phase, while other types are not that effective. If boarding is not started and morale of one side is getting low, it is entering a 🏳️ _withdrawal_ phase. The enemy starts ⛵ _chase_, but contrary to field battle the damage at this phase is low.
| | Melee | Ranged | Mounted | Machinery | Naval | Armored | Aviation | Magical |
|--------------|-------|--------|---------|-----------|-------|---------|----------|---------|
| | Melee | Ranged | Mounted | Machinery | Naval | Armored | Aviation | Magical |
|---------------|-------|--------|---------|-----------|-------|---------|----------|---------|
| 💣 Shelling | 0 | 0.2 | 0 | 2 | 2 | 0 | 0.1 | 0.5 |
| ⚔️ Boarding | 1 | 0.5 | 0.5 | 0 | 0.5 | 0.4 | 0 | 0.2 |
| 🏳️ Withdrawal | 0 | 0.15 | 0 | 1 | 1 | 0 | 0.15 | 0.5 |
@ -67,7 +67,7 @@ If siege is not successful, which is a pretty common case, attacker may decide t
| 🏳️ Retreat | 0.1 | 0.01 | 0.5 | 0.01 | 0.2 | 0.1 | 0.8 | 0.05 |
| 🐎 Pursue | 1 | 1 | 4 | 0.05 | 1 | 1 | 1.5 | 0.6 |
### 🌳 Ambush
#### 🌳 Ambush
Ambush is getting auto-selected with 20% chance if defenders are in forest or marshes biomes. It starts with a ⚡ _surprise attack_ of the defenders that causes attackers 💫 _shock_. Defenders get a huge advantage the surprise factor, but if attackers army is still stronger, the shock will end quickly. Once shock is over, sides are entering a standard ⚔️ _melee_ phase, which usually ends with a 🏳️ _retreat_ of the side with dropped morale. Other side start a 🐎 _pursue_ where mounted units excel.
@ -79,7 +79,7 @@ Ambush is getting auto-selected with 20% chance if defenders are in forest or ma
| 🏳️ Retreat | 0.1 | 0.01 | 0.5 | 0.01 | 0.2 | 0.1 | 0.8 | 0.05 |
| 🐎 Pursue | 1 | 1 | 4 | 0.05 | 1 | 1 | 1.5 | 0.6 |
### 🔱 Landing
#### 🔱 Landing
Landing is happening when attackers regiment is naval and has land units, while defending regiment is a land one. The battle starts with a ⚓ _landing_ phase, which is quite risky for attackers. Defenders are either 💫 _shocked_ and get penalties, or ready for a 🛡️ _defense_ and can withstand or even force attackers to ⛵ _flee_. Shock / defense selection is pure random with 50% chance. If attackers are fleeing, defenders can 🐎 _pursue_ the enemy, but usually they need some time to prepare and hence are ⌛ _waiting_ at inactive phase.
@ -96,4 +96,13 @@ After first few iterations sides are entering a standard ⚔️ _melee_ phase. I
| ⛵ Flee | 0.1 | 0.01 | 0.5 | 0.01 | 0.5 | 0.1 | 0.2 | 0.05 |
| ⌛ Waiting | 0.05 | 0.5 | 0.05 | 0.5 | 2 | 0.05 | 0.5 | 0.5 |
To be continued...
#### 💨 Air battle
Air battle type is auto-selected in very rare cases, when all units participating in battle have type _aviation_. As all units are supposed to have the same type, type-depending modifiers does not play significant role and can be ignored. Air battle starts with a 🎯 _maneuvering_ phase, where damage is not significant. In a few iterations an active 🐕 _dogfight_ begins. If morale of one side is getting low, it is entering a 🏳️ _retreat_ phase. The enemy starts a 🐎 _pursue_.
| | Melee | Ranged | Mounted | Machinery | Naval | Armored | Aviation | Magical |
|----------------|-------|--------|---------|-----------|-------|---------|----------|---------|
| 🎯 Maneuvering | 0 | 0.1 | 0.1 | 0.2 | 0 | 0 | 1 | 0.2 |
| 🐕 Dogfight | 0 | 0.1 | 0 | 0.1 | 0 | 0 | 2 | 0.1 |
| 🏳️ Retreat | 0.1 | 0.01 | 0.5 | 0.01 | 0.2 | 0.1 | 0.8 | 0.05 |
| 🐎 Pursue | 1 | 1 | 4 | 0.05 | 1 | 1 | 1.5 | 0.6 |