move shift by axes to common from texture

OriAsis834 2024-09-11 20:42:19 +03:00
parent 2a713227d4
commit 35bda45d69

@ -294,7 +294,7 @@ For example, in the default set (Bright), the dark burgundy color represents the
</details>
Contains some [common style controls](https://github.com/Azgaar/Fantasy-Map-Generator/wiki/2.3.4.1-(Style-Tab)-General#common-style-controls)
(Opacity, Filter, Clipping).
(Opacity, Shift by axes, Filter, Clipping).
It also contains the following controls:
@ -316,25 +316,6 @@ For example gray paper looks like this (instead of marble big which is the defau
#### + button
Allows you to upload your own image, based on which the texture will be determined.
### Shift by axes
![image](https://github.com/user-attachments/assets/e15a2e67-e9b0-4778-a2ef-11911d69b982)
Allows you to shift the image on the x-axis and the y-axis.
For example, if we choose this:
70, 10
The map will look like this:
<details>
<summary>Show Image</summary>
![image](https://github.com/user-attachments/assets/52c8cf26-4677-4505-b578-7f58e7b035d6)
You see that the texture moves to the right by 50 units, and moves down by 70 units.
</details>
## Vignette
## Wind Rose
## Zones