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move shift by axes to common from texture
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2a713227d4
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35bda45d69
1 changed files with 1 additions and 20 deletions
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@ -294,7 +294,7 @@ For example, in the default set (Bright), the dark burgundy color represents the
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</details>
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</details>
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Contains some [common style controls](https://github.com/Azgaar/Fantasy-Map-Generator/wiki/2.3.4.1-(Style-Tab)-General#common-style-controls)
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Contains some [common style controls](https://github.com/Azgaar/Fantasy-Map-Generator/wiki/2.3.4.1-(Style-Tab)-General#common-style-controls)
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(Opacity, Filter, Clipping).
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(Opacity, Shift by axes, Filter, Clipping).
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It also contains the following controls:
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It also contains the following controls:
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@ -316,25 +316,6 @@ For example gray paper looks like this (instead of marble big which is the defau
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#### + button
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#### + button
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Allows you to upload your own image, based on which the texture will be determined.
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Allows you to upload your own image, based on which the texture will be determined.
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### Shift by axes
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Allows you to shift the image on the x-axis and the y-axis.
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For example, if we choose this:
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70, 10
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The map will look like this:
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<details>
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<summary>Show Image</summary>
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You see that the texture moves to the right by 50 units, and moves down by 70 units.
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</details>
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## Vignette
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## Vignette
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## Wind Rose
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## Wind Rose
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## Zones
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## Zones
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