move shift by axes to common from texture

OriAsis834 2024-09-11 20:42:19 +03:00
parent 2a713227d4
commit 35bda45d69

@ -294,7 +294,7 @@ For example, in the default set (Bright), the dark burgundy color represents the
</details> </details>
Contains some [common style controls](https://github.com/Azgaar/Fantasy-Map-Generator/wiki/2.3.4.1-(Style-Tab)-General#common-style-controls) Contains some [common style controls](https://github.com/Azgaar/Fantasy-Map-Generator/wiki/2.3.4.1-(Style-Tab)-General#common-style-controls)
(Opacity, Filter, Clipping). (Opacity, Shift by axes, Filter, Clipping).
It also contains the following controls: It also contains the following controls:
@ -316,25 +316,6 @@ For example gray paper looks like this (instead of marble big which is the defau
#### + button #### + button
Allows you to upload your own image, based on which the texture will be determined. Allows you to upload your own image, based on which the texture will be determined.
### Shift by axes
![image](https://github.com/user-attachments/assets/e15a2e67-e9b0-4778-a2ef-11911d69b982)
Allows you to shift the image on the x-axis and the y-axis.
For example, if we choose this:
70, 10
The map will look like this:
<details>
<summary>Show Image</summary>
![image](https://github.com/user-attachments/assets/52c8cf26-4677-4505-b578-7f58e7b035d6)
You see that the texture moves to the right by 50 units, and moves down by 70 units.
</details>
## Vignette ## Vignette
## Wind Rose ## Wind Rose
## Zones ## Zones