Updated Resources: spread functions (markdown)

Azgaar 2021-05-12 17:43:13 +03:00
parent acef804b5b
commit 4c0e95ff00

@ -20,24 +20,23 @@ The options are limited to a number of build-in functions. These functions make
* `type(string, string, ...)`: check against cell type. Types of all water cells connected to map border is `ocean`, lake types are `freshwater`, `salt`, `sinkhole`, `frozen`, `lava` and `dry`. Land types are defined not so clear, so I don't recommend to use them. In any case land types are `continent`, `island`, `isle` and `lake_island` * `type(string, string, ...)`: check against cell type. Types of all water cells connected to map border is `ocean`, lake types are `freshwater`, `salt`, `sinkhole`, `frozen`, `lava` and `dry`. Land types are defined not so clear, so I don't recommend to use them. In any case land types are `continent`, `island`, `isle` and `lake_island`
* `river()`: true if there is a river in the cell * `river()`: true if there is a river in the cell
### # Biomes ids ### Biomes ids
Default biome ids: 0: Marine;
* 0: Marine 1: Hot desert;
* 1: Hot desert 2: Cold desert;
* 2: Cold desert 3: Savanna;
* 3: Savanna 4: Grassland;
* 4: Grassland 5: Tropical seasonal forest;
* 5: Tropical seasonal forest 6: Temperate deciduous forest;
* 6: Temperate deciduous forest 7: Tropical rainforest;
* 7: Tropical rainforest 8: Temperate rainforest;
* 8: Temperate rainforest 9: Taiga;
* 9: Taiga 10: Tundra;
* 10: Tundra 11: Glacier;
* 11: Glacier 12: Wetland.
* 12: Wetland
To get actual biome id run `biomesData.name.map((n,i) => i+". "+n)` in FMG console (F12). These are the default biomes. To get actual ids run `biomesData.name.map((n,i) => i+". "+n)` in FMG console (F12).
# Examples # Examples