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Updated Resources: spread functions (markdown)
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@ -20,24 +20,23 @@ The options are limited to a number of build-in functions. These functions make
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* `type(string, string, ...)`: check against cell type. Types of all water cells connected to map border is `ocean`, lake types are `freshwater`, `salt`, `sinkhole`, `frozen`, `lava` and `dry`. Land types are defined not so clear, so I don't recommend to use them. In any case land types are `continent`, `island`, `isle` and `lake_island`
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* `type(string, string, ...)`: check against cell type. Types of all water cells connected to map border is `ocean`, lake types are `freshwater`, `salt`, `sinkhole`, `frozen`, `lava` and `dry`. Land types are defined not so clear, so I don't recommend to use them. In any case land types are `continent`, `island`, `isle` and `lake_island`
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* `river()`: true if there is a river in the cell
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* `river()`: true if there is a river in the cell
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### # Biomes ids
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### Biomes ids
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Default biome ids:
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0: Marine;
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* 0: Marine
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1: Hot desert;
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* 1: Hot desert
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2: Cold desert;
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* 2: Cold desert
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3: Savanna;
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* 3: Savanna
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4: Grassland;
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* 4: Grassland
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5: Tropical seasonal forest;
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* 5: Tropical seasonal forest
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6: Temperate deciduous forest;
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* 6: Temperate deciduous forest
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7: Tropical rainforest;
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* 7: Tropical rainforest
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8: Temperate rainforest;
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* 8: Temperate rainforest
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9: Taiga;
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* 9: Taiga
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10: Tundra;
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* 10: Tundra
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11: Glacier;
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* 11: Glacier
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12: Wetland.
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* 12: Wetland
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To get actual biome id run `biomesData.name.map((n,i) => i+". "+n)` in FMG console (F12).
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These are the default biomes. To get actual ids run `biomesData.name.map((n,i) => i+". "+n)` in FMG console (F12).
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# Examples
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# Examples
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