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Updated User Interface (markdown)
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1 changed files with 115 additions and 25 deletions
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@ -320,31 +320,7 @@ A dropdown that displays a set of predefined layers.
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For example, the group of layers called "political map", contains (and toggle) the layers of the states, borders, rivers, etc.
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## Preset (Predefined layer groups)
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### Political map
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### Cultural map
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### Religions map
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### Provinces map
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### Biomes map
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### Heightmap
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### Physical map
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### Places of interest
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### Military map
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### Emblems
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### Pure landmass
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In this group, you can only see the ocean, the coastline, the land, the lakes on the land, and the scale bar.
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Available presets: Political map, Cultural map, Religions map, Provinces map, Biomes map, Heightmap, Physical map, Places of interest, Military map, Emblems, Pure landmass.
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## Biomes
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@ -542,4 +518,118 @@ For example, clicking tint will apply the tint filter to all elements.
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* Dingy
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* Tint
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## Heightmap styling
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Contains some common style controls and the following controls:
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### Terracing slider
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A slider that determines the Terracing power(value between 0 and 20), That determines the strength of the rating between the different colors.
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The higher the value, the greater the separation between different colors, which gives the impression of a three-dimensional topographical map.
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The above effect is achieved through the visual effect of giving a "shadow" to the height cells, so that it will appear that they are one on top of the other, or "creating terraces" in separate planes, each plane at its own height level.
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### Reduce layers
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A slider that controls the reduction rate value (value between 0 and 10).
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The elevation map consists of "elevation layers".
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The reduction rate determines the number of displayed layers (inversely - the higher the reduction rate, the smaller the number of displayed layers).
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The higher the number of layers, the more uneven the map will look.
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The smaller the number of layers, the more uniform the map will look, when neighboring height cells will be the same color more likely.
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Note: this does not affect the height of the map cells, only the display. If you hover neighboring cells on the map, you will see that although they appear to have the same height because of the color, the [Lower Menu Section](https://github.com/Azgaar/Fantasy-Map-Generator/wiki/2.3.2-(Menu)-Lower-Section) will show a different height.
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Increasing the reduction rate value increases the performance of fmg.
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### Simplify line
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A slider that determines the value of the line simplification rate.
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When this value is reset, the borders of the topographic map colors will be according to the borders of the map cells.
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The higher the value of the line simplification rate, the more the borders of the colors of the topographic map will merge with each other, in such a way that the borders of the colors curve towards each other.
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When the value of the line simplification rate is high, the height is illustrated in a better way, thanks to the illusion of depth that the effect gives. For example, the bright orange color is "above" the green color, and above it there is a ring of a darker orange color, and above it there are rings of army red, and above it there are rings of a dark burgundy color.
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Increasing the value of the line simplification rate increases the performance of fmg.
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### Line style
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Dropdown that allows you to choose the line style of the "height cells". In this context, a "height cell" is a cell painted with a color that represents a certain height.
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To understand what the slider does, you should turn on the cell layer.
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#### Curved
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In this view, the "elevation cells" extend approximately next to the map cells, so instead of extending exactly over the cell lines, the lines are rounded, to create a more natural look.
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#### Linear
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In this view, the "elevation cells" span just above the map cells.
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#### Rectangular
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In this view, the "elevation cells" extend approximately next to the map cells, so that instead of extending exactly over the cell lines, the lines are "squared", to create a more pixelated look.
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### Color scheme
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Dropdown that allows changing the color scheme, so that each height will be represented in a different color according to the color scheme.
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For example, in the default set (Bright), the dark burgundy color represents the highest cell, while in the natural set, the highest cell will have a white color. And so each height will have a slightly different color in the different color schemes.
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#### Bright
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#### Light
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#### Natural
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#### Green
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#### Olive
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#### Livid
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#### Monochrome
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# Map Settings
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These settings are applied when you generate a new map.
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* Canvas size: Map size in pixels. The button on the left resets the default size. Note: There is no way to change the map size after the map is created and it is always recommended to use the default value.
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* Map seed: A number that defines the generation of random values. Every time you generate a new map, a new seed number is set here, which together with the size of the map and the options in the map settings menu, creates a random map. Please note – for 2 maps that have the same map size and the same options and the same number of seed, the maps will be identical. The button on the left side allows you to browse between seed values of previous generators.
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* Points number: A slider that defines the number of points (cells). The higher the number of points, the more detailed the map is, and is divided into more cells (where each cell is smaller), but on the other hand it negatively affects performance. In terms of performance, the recommended value is 10k. If your computer is powerful and you don't experience performance issues, choose a higher value until you experience performance issues.
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* Map name: This will be the name under which the map will be saved. On the right, there is a button that allows you to replace with a new generator name.
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* Year and era: The current year and the name of the current era. Don't affect a lot as there is no time simulation in the FMG.
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* Heightmap: Opens the topographic map selector, which is intended for selecting a template intended for creating a topographic map. For example an archipelago, a group of continents, etc. You can create your own template, or modify the existing templates.
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* Cultures: a slider that determines the number of cultures.
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* Cultures set: Dropdown that contains the group of cultures that will be thrown into the map.
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* States number: A slider that determines the number of countries.
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* Provinces ratio: A slider that determines the percentage of burgs who have their own districts. A province is a sub-unit of a country, and can be edited in the province editor.
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* Size variety: A slider that determines the degree of variation in the territory of the countries. The lower the value, the more uniform the country regions.
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* Growth rate: A slider that defines how far countries and civilizations will expand into neutral lands after a generation. The lower its value, the more land will remain politically neutral.
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* Towns number. A slider that determines the number of towns.
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* Religions number: A slider that determines the number of religions and sects.
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* States labels: Dropdown that defines whether full names or a shortened version of the state names are displayed when there is no room for the full name.
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