Updated Heightmap template editor (markdown)

evolvedexperiment 2019-11-19 21:43:45 +02:00
parent 164175c47a
commit b1bda8ed11

@ -75,8 +75,8 @@ If you change the Range and enable the Hill and Pit, you will see that it combin
Trough works exactly like Range, except that it lowers height. Trough works exactly like Range, except that it lowers height.
### Add and Straits ### Add and Straits
Delete all the instructions and click on the + Delete all the instructions and click on the + button to get the "Add" instruction.
The + instruction adds height - it can have a negative value to lower height. The Add instruction adds height - it can have a negative value to lower height.
Change the V to 20 so your whole line looks like this: Change the V to 20 so your whole line looks like this:
* `Add V:20 to all cells` * `Add V:20 to all cells`
@ -90,6 +90,7 @@ Run it and you will see land divided by a river somewhere - note that you cannot
![Heightmap showing a strait](https://evolvedexperiment.github.io/FMGImages/images/template6.png) ![Heightmap showing a strait](https://evolvedexperiment.github.io/FMGImages/images/template6.png)
### Multiply
Multiply works similar to add, except you have slightly better control to adjust small things, so multiplying by 1.1 Multiply works similar to add, except you have slightly better control to adjust small things, so multiplying by 1.1
will make raise land slightly - smaller changes to low values, and larger changes to high values. You can multiply will make raise land slightly - smaller changes to low values, and larger changes to high values. You can multiply
by decimals as well, so multiply by 0.8 will lower everything a bit. by decimals as well, so multiply by 0.8 will lower everything a bit.