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Updated Military Forces (markdown)
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@ -87,3 +87,10 @@ Please also note that _Naval_ units can be generated only in port burgs.
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Troops for each cell and burg form a _platoon_. As number of platoons is too high, they are getting sorted by troops number and aggregated to _regiments_ based on distance between platoons and expected size. Regiment expected size is calculated by a simple formula of `3 * Population_rate`. If current regiment is big enough, new one is getting created. Then system generates names and a few details for regiments and place them on a map.
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## Regiment Editor
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If you click on a regiment box, a Regiment Editor will pop up in the top left corner. Once editor is displayed, you can draw regiment boxes to move them around. A circle shows base of the regiment and can be also dragged.
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From the Regiment Editor screen you can rename the regiment, restore its original name, change regiment emblem and composition. You can also define regiment's type: _land_ or _naval_. Naval regiments look almost the same as land, the only visual difference is box size.
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Button at the bottom allows to attack foreign regiment (see [https://github.com/Azgaar/Fantasy-Map-Generator/wiki/Battle-Simulator](Battle Simulator) for the details), add a new regiment, split the regiment into 2 ones, attach the regiment to another one, regenerate or edit regiment's note (legend) and also remove the regiment.
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