Updated Military Forces (markdown)

Azgaar 2020-06-11 00:26:18 +03:00
parent f6f8fb761b
commit b7a52acb28

@ -86,4 +86,11 @@ Please also note that _Naval_ units can be generated only in port burgs.
Troops for each cell and burg form a _platoon_. As number of platoons is too high, they are getting sorted by troops number and aggregated to _regiments_ based on distance between platoons and expected size. Regiment expected size is calculated by a simple formula of `3 * Population_rate`. If current regiment is big enough, new one is getting created. Then system generates names and a few details for regiments and place them on a map.
## Regiment Editor
## Regiment Editor
![](https://cdn.discordapp.com/attachments/587406457725779968/720385818694254602/regiment_editor.png)
If you click on a regiment box, a Regiment Editor will pop up in the top left corner. Once editor is displayed, you can draw regiment boxes to move them around. A circle shows base of the regiment and can be also dragged.
From the Regiment Editor screen you can rename the regiment, restore its original name, change regiment emblem and composition. You can also define regiment's type: _land_ or _naval_. Naval regiments look almost the same as land, the only visual difference is box size.
Button at the bottom allows to attack foreign regiment (see [https://github.com/Azgaar/Fantasy-Map-Generator/wiki/Battle-Simulator](Battle Simulator) for the details), add a new regiment, split the regiment into 2 ones, attach the regiment to another one, regenerate or edit regiment's note (legend) and also remove the regiment.