Azgaar 2019-09-03 14:09:46 +03:00
parent 08c0723210
commit b7aa40a315

@ -57,4 +57,12 @@ Simply repeat this step for all the layers that you want to use (once for states
# Editing in QGIS
When working with cells, you need to make sure that neighbor cells are changed as well, to prevent overlaps or gaps. QGIS supports topological editing for this, here is how to enable it: https://gis.stackexchange.com/questions/302965/how-can-i-enable-topological-editing-in-qgis-3
When working with cells, you need to make sure that neighbor cells are changed as well, to prevent overlaps or gaps. QGIS supports topological editing for this, here is how to enable it: https://gis.stackexchange.com/questions/302965/how-can-i-enable-topological-editing-in-qgis-3
# Rendering
To get that painted look, you want to use textures to fill, especially for biome data. Simply set up the symbology to use a Raster Fill Image, pick your texture and make sure to set the Coord mode to "Viewport":
![steps](https://raw.githubusercontent.com/tvogt/Fantasy-Map-Generator/geodata/wikidata/symbology.png)
![steps](https://raw.githubusercontent.com/tvogt/Fantasy-Map-Generator/geodata/wikidata/texturing.png)