Updated Markers (markdown)

Azgaar 2024-09-22 17:16:57 +02:00
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## Marker criteria ## Marker criteria
Criteria and types of randomly added markers are below: Criteria and types of randomly added markers are below:
- Battlefields - cell belongs to a state, cell pop > 2, cell height > 25 and cell height < 50 * Battlefields: These are areas within a state that have a noticeable population, found in mid-elevation regions.
* Bridges: These are found in cities located near rivers, especially where the river is not close to the ocean and the water flow is significant.
- Bridges - burg in cell, burg pop > 20, river in cell, not adjacent to ocean, cell water flow greater than average for map * Brigands: Roads with high activity, usually where theres a strong cultural presence, may attract outlaws.
* Canoes: These appear in regions with rivers, representing local watercraft.
- Brigands - cell has culture, cell road has road score > 4 * Circuses: Found in cultural areas with developed roads, particularly near or around sea level.
* Dances: These events take place in towns with a moderately sized population.
- Canoes - cell has river * Dungeons: Isolated and sparsely populated regions often feature these hidden or abandoned places.
* Hill Monsters: These creatures are found in highland areas where there is some population present.
- Circuses - cell has culture, cell height >= 20, cell has road * Hot Springs: Located in elevated regions, these natural thermal baths are found in hilly or mountainous areas.
* Inns: These rest stops appear along busy roads in well-populated areas.
- Dances - cell has burg, burg pop > 15 * Jousts: Held in larger towns, especially in places with a robust population.
* Lake Monsters: Found in freshwater lakes, representing mythical creatures.
- Dungeons - cell pop > 0 and cell pop < 3 * Lighthouses: These are positioned along coastlines with good access to the sea and a large number of water routes.
* Migrations: These occur in sparsely populated midland regions where people or animals move.
- Hill monsters - cell height >= 50 and cell pop > 0 * Mines: Found in towns located in higher elevations where valuable minerals may be extracted.
* Mirage: Seen in hot desert regions, these are illusions caused by extreme heat and light conditions.
- Hot springs - cell height > 50 * Pirates: Found on the open sea along major shipping routes, representing maritime outlaws.
* Portals: These mystical gateways appear in the oldest towns.
- Inns - land cell, cell has road score > 4, cell pop > 10 * Rifts: Occur in sparsely populated biomes that are still somewhat habitable, representing splits in the earth.
* Ruins: Found in mid-elevation cultural areas, these represent remnants of past civilizations.
- Jousts - cell has burg, burg pop > 20 * Sacred Forests: These appear in cultural regions with temperate forests, believed to be places of natural reverence.
* Sacred Mountains: Found in high mountain regions, close to cultural areas, these are considered spiritually important.
- Lake monsters - freshwater lake * Sacred Palm Groves: Found in desert regions with cultural significance and some population, connected by roads.
* Sacred Pineries: These are located in cultural areas within boreal forests.
- Lighthouses - cell harbor score > 6 (more than 6 water cells are adjacent), has sea route nearby * Sea Monsters: Mythical creatures found in the ocean along busy sea routes.
* Statues: These monuments appear in low to mid-elevation regions.
- Migrations - cell height >= 20, cell pop <= 2 * Volcanoes: Found in very high mountain regions, representing active or dormant volcanic activity.
* Waterfalls: Located in hilly or mountainous areas with rivers, especially where theres a sharp drop in terrain nearby.
- Mines - cell height > 47 and burg present in cell
- Mirage - cell has hot desert
- Pirates - cell is water cell with sea route
- Portals - first 10% of burgs in the list
- Rifts - cell pop <= 3, cell biome habitability > 0%
- Ruins - cell has culture, cell height >= 20 and cell height < 60
- Sacred forests - cell has culture, cell has temperate deciduous forest or temperate rainforest
- Sacred mountains - cell height >= 70, neighbour cell has culture and cell height < 60
- Sacred palm groves - cell has culture, cell has hot desert, cell pop > 1, cell has road
- Sacred pineries - cell has culture, cell has taiga (boreal forest)
- Sea monsters - ocean cell with sea route
- Statues - cell height >= 20 and cell height < 40
- Volcanoes - cell height >= 70
- Waterfalls - river in cell, cell height >= 50, some neighbouring river cell height < 40