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Updated Markers (markdown)
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Markers.md
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Markers.md
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@ -30,60 +30,32 @@ You can also make a clickable link with an image preview:
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## Marker criteria
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## Marker criteria
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Criteria and types of randomly added markers are below:
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Criteria and types of randomly added markers are below:
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- Battlefields - cell belongs to a state, cell pop > 2, cell height > 25 and cell height < 50
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* Battlefields: These are areas within a state that have a noticeable population, found in mid-elevation regions.
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* Bridges: These are found in cities located near rivers, especially where the river is not close to the ocean and the water flow is significant.
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- Bridges - burg in cell, burg pop > 20, river in cell, not adjacent to ocean, cell water flow greater than average for map
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* Brigands: Roads with high activity, usually where there’s a strong cultural presence, may attract outlaws.
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* Canoes: These appear in regions with rivers, representing local watercraft.
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- Brigands - cell has culture, cell road has road score > 4
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* Circuses: Found in cultural areas with developed roads, particularly near or around sea level.
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* Dances: These events take place in towns with a moderately sized population.
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- Canoes - cell has river
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* Dungeons: Isolated and sparsely populated regions often feature these hidden or abandoned places.
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* Hill Monsters: These creatures are found in highland areas where there is some population present.
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- Circuses - cell has culture, cell height >= 20, cell has road
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* Hot Springs: Located in elevated regions, these natural thermal baths are found in hilly or mountainous areas.
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* Inns: These rest stops appear along busy roads in well-populated areas.
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- Dances - cell has burg, burg pop > 15
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* Jousts: Held in larger towns, especially in places with a robust population.
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* Lake Monsters: Found in freshwater lakes, representing mythical creatures.
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- Dungeons - cell pop > 0 and cell pop < 3
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* Lighthouses: These are positioned along coastlines with good access to the sea and a large number of water routes.
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* Migrations: These occur in sparsely populated midland regions where people or animals move.
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- Hill monsters - cell height >= 50 and cell pop > 0
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* Mines: Found in towns located in higher elevations where valuable minerals may be extracted.
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* Mirage: Seen in hot desert regions, these are illusions caused by extreme heat and light conditions.
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- Hot springs - cell height > 50
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* Pirates: Found on the open sea along major shipping routes, representing maritime outlaws.
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* Portals: These mystical gateways appear in the oldest towns.
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- Inns - land cell, cell has road score > 4, cell pop > 10
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* Rifts: Occur in sparsely populated biomes that are still somewhat habitable, representing splits in the earth.
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* Ruins: Found in mid-elevation cultural areas, these represent remnants of past civilizations.
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- Jousts - cell has burg, burg pop > 20
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* Sacred Forests: These appear in cultural regions with temperate forests, believed to be places of natural reverence.
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* Sacred Mountains: Found in high mountain regions, close to cultural areas, these are considered spiritually important.
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- Lake monsters - freshwater lake
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* Sacred Palm Groves: Found in desert regions with cultural significance and some population, connected by roads.
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* Sacred Pineries: These are located in cultural areas within boreal forests.
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- Lighthouses - cell harbor score > 6 (more than 6 water cells are adjacent), has sea route nearby
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* Sea Monsters: Mythical creatures found in the ocean along busy sea routes.
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* Statues: These monuments appear in low to mid-elevation regions.
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- Migrations - cell height >= 20, cell pop <= 2
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* Volcanoes: Found in very high mountain regions, representing active or dormant volcanic activity.
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* Waterfalls: Located in hilly or mountainous areas with rivers, especially where there’s a sharp drop in terrain nearby.
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- Mines - cell height > 47 and burg present in cell
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- Mirage - cell has hot desert
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- Pirates - cell is water cell with sea route
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- Portals - first 10% of burgs in the list
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- Rifts - cell pop <= 3, cell biome habitability > 0%
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- Ruins - cell has culture, cell height >= 20 and cell height < 60
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- Sacred forests - cell has culture, cell has temperate deciduous forest or temperate rainforest
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- Sacred mountains - cell height >= 70, neighbour cell has culture and cell height < 60
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- Sacred palm groves - cell has culture, cell has hot desert, cell pop > 1, cell has road
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- Sacred pineries - cell has culture, cell has taiga (boreal forest)
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- Sea monsters - ocean cell with sea route
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- Statues - cell height >= 20 and cell height < 40
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- Volcanoes - cell height >= 70
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- Waterfalls - river in cell, cell height >= 50, some neighbouring river cell height < 40
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