mirror of
https://github.com/Azgaar/Fantasy-Map-Generator.git
synced 2025-12-17 01:41:22 +01:00
refactor: route generation revalue
This commit is contained in:
parent
4126222f8e
commit
bbf8871e70
11 changed files with 33 additions and 315 deletions
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@ -7645,7 +7645,6 @@
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<script type="module" src="/src/modules/names-generator.js"></script>
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<script type="module" src="/src/modules/biomes.js"></script>
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<script type="module" src="/src/modules/burgs-and-states.js"></script>
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<script type="module" src="/src/modules/routes-generator.js"></script>
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<script type="module" src="/src/modules/religions-generator.js"></script>
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<script type="module" src="/src/modules/military-generator.js"></script>
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<script type="module" src="/src/modules/markers-generator.js"></script>
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@ -2,11 +2,17 @@ import * as d3 from "d3";
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import {round} from "utils/stringUtils";
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const lineGenTypeMap: {[key in IRoute["type"]]: d3.CurveFactory | d3.CurveFactoryLineOnly} = {
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road: d3.curveCatmullRom.alpha(0.1),
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trail: d3.curveCatmullRom.alpha(0.1),
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sea: d3.curveBundle.beta(1)
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};
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export function drawRoutes() {
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routes.selectAll("path").remove();
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const {cells, burgs} = pack;
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const lineGen = d3.line().curve(d3.curveCatmullRom.alpha(0.1));
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const lineGen = d3.line();
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const SHARP_ANGLE = 135;
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const VERY_SHARP_ANGLE = 115;
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@ -15,8 +21,10 @@ export function drawRoutes() {
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const routePaths: Dict<string[]> = {};
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for (const {i, type, cells} of pack.routes) {
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straightenPathAngles(cells); // mutates points
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if (type !== "sea") straightenPathAngles(cells); // mutates points
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const pathPoints = cells.map(cellId => points[cellId]);
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lineGen.curve(lineGenTypeMap[type]);
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const path = round(lineGen(pathPoints)!, 1);
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if (!routePaths[type]) routePaths[type] = [];
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@ -375,14 +375,11 @@ function toggleRivers(event?: MouseEvent) {
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function toggleRoutes(event?: MouseEvent) {
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if (!layerIsOn("toggleRoutes")) {
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turnLayerButtonOn("toggleRoutes");
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$("#routes").fadeIn();
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renderLayer("routes");
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if (isCtrlPressed(event)) editStyle("routes");
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} else {
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if (isCtrlPressed(event)) {
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editStyle("routes");
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return;
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}
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$("#routes").fadeOut();
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if (isCtrlPressed(event)) return editStyle("routes");
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routes.selectAll("path").remove();
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turnLayerButtonOff("toggleRoutes");
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}
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}
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@ -76,7 +76,7 @@ function getGridCellsDataJson() {
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const gridCells = getGridCellsData();
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const exportData = {info, gridCells};
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TIME && console.log("getGridCellsDataJson");
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TIME && console.timeEnd("getGridCellsDataJson");
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return JSON.stringify(exportData);
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}
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@ -59,7 +59,7 @@ window.Cloud = (function () {
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async save(fileName, contents) {
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const resp = await this.call("filesUpload", {path: "/" + fileName, contents});
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DEBUG && console.log("Dropbox response:", resp);
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DEBUG && console.info("Dropbox response:", resp);
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return true;
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},
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@ -103,7 +103,7 @@ window.Cloud = (function () {
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// Callback function for auth window
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async setDropBoxToken(token) {
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DEBUG && console.log("Access token:", token);
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DEBUG && console.info("Access token:", token);
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setToken(this.name, token);
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await this.connect(token);
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this.authWindow.close();
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@ -130,7 +130,7 @@ window.Cloud = (function () {
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allow_download: true
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};
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const resp = await this.call("sharingCreateSharedLinkWithSettings", {path, settings});
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DEBUG && console.log("Dropbox link object:", resp.result);
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DEBUG && console.info("Dropbox link object:", resp.result);
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return resp.result.url;
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}
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};
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@ -75,7 +75,7 @@ export function quickLoad() {
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async function loadFromDropbox() {
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const mapPath = document.getElementById("loadFromDropboxSelect")?.value;
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DEBUG && console.log("Loading map from Dropbox:", mapPath);
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DEBUG && console.info("Loading map from Dropbox:", mapPath);
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const blob = await Cloud.providers.dropbox.load(mapPath);
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uploadMap(blob);
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}
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@ -1,287 +0,0 @@
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import * as d3 from "d3";
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import FlatQueue from "flatqueue";
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import {TIME} from "config/logging";
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import {findCell} from "utils/graphUtils";
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import {last} from "utils/arrayUtils";
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import {round} from "utils/stringUtils";
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window.Routes = (function () {
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const getRoads = function () {
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TIME && console.time("generateMainRoads");
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const cells = pack.cells;
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const burgs = pack.burgs.filter(b => b.i && !b.removed);
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const capitals = burgs.filter(b => b.capital).sort((a, b) => a.population - b.population);
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if (capitals.length < 2) return []; // not enough capitals to build main roads
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const paths = []; // array to store path segments
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for (const b of capitals) {
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const connect = capitals.filter(c => c.feature === b.feature && c !== b);
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for (const t of connect) {
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const [from, exit] = findLandPath(b.cell, t.cell, true);
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const segments = restorePath(b.cell, exit, "main", from);
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segments.forEach(s => paths.push(s));
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}
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}
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cells.i.forEach(i => (cells.s[i] += cells.road[i] / 2)); // add roads to suitability score
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TIME && console.timeEnd("generateMainRoads");
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return paths;
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};
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const getTrails = function () {
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TIME && console.time("generateTrails");
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const cells = pack.cells;
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const burgs = pack.burgs.filter(b => b.i && !b.removed);
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if (burgs.length < 2) return []; // not enough burgs to build trails
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let paths = []; // array to store path segments
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for (const f of pack.features.filter(f => f.land)) {
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const isle = burgs.filter(b => b.feature === f.i); // burgs on island
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if (isle.length < 2) continue;
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isle.forEach(function (b, i) {
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let path = [];
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if (!i) {
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// build trail from the first burg on island
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// to the farthest one on the same island or the closest road
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const farthest = d3.scan(
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isle,
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(a, c) => (c.y - b.y) ** 2 + (c.x - b.x) ** 2 - ((a.y - b.y) ** 2 + (a.x - b.x) ** 2)
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);
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const to = isle[farthest].cell;
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if (cells.road[to]) return;
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const [from, exit] = findLandPath(b.cell, to, true);
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path = restorePath(b.cell, exit, "small", from);
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} else {
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// build trail from all other burgs to the closest road on the same island
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if (cells.road[b.cell]) return;
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const [from, exit] = findLandPath(b.cell, null, true);
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if (exit === null) return;
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path = restorePath(b.cell, exit, "small", from);
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}
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if (path) paths = paths.concat(path);
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});
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}
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TIME && console.timeEnd("generateTrails");
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return paths;
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};
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const getSearoutes = function () {
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TIME && console.time("generateSearoutes");
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const {cells, burgs, features} = pack;
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const allPorts = burgs.filter(b => b.port > 0 && !b.removed);
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if (!allPorts.length) return [];
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const bodies = new Set(allPorts.map(b => b.port)); // water features with ports
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let paths = []; // array to store path segments
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const connected = []; // store cell id of connected burgs
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bodies.forEach(f => {
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const ports = allPorts.filter(b => b.port === f); // all ports on the same feature
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if (!ports.length) return;
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if (features[f]?.border) addOverseaRoute(f, ports[0]);
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// get inner-map routes
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for (let s = 0; s < ports.length; s++) {
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const source = ports[s].cell;
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if (connected[source]) continue;
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for (let t = s + 1; t < ports.length; t++) {
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const target = ports[t].cell;
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if (connected[target]) continue;
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const [from, exit, passable] = findOceanPath(target, source, true);
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if (!passable) continue;
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const path = restorePath(target, exit, "ocean", from);
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paths = paths.concat(path);
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connected[source] = 1;
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connected[target] = 1;
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}
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}
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});
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function addOverseaRoute(f, port) {
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const {x, y, cell: source} = port;
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const dist = p => Math.abs(p[0] - x) + Math.abs(p[1] - y);
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const [x1, y1] = [
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[0, y],
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[x, 0],
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[graphWidth, y],
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[x, graphHeight]
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].sort((a, b) => dist(a) - dist(b))[0];
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const target = findCell(x1, y1);
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if (cells.f[target] === f && cells.h[target] < 20) {
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const [from, exit, passable] = findOceanPath(target, source, true);
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if (passable) {
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const path = restorePath(target, exit, "ocean", from);
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paths = paths.concat(path);
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last(path).push([x1, y1]);
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}
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}
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}
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TIME && console.timeEnd("generateSearoutes");
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return paths;
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};
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const lineGen = d3.line().curve(d3.curveBasis);
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const draw = function (main, small, water) {
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TIME && console.time("drawRoutes");
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const {cells, burgs} = pack;
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const {burg, p} = cells;
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const getBurgCoords = b => [burgs[b].x, burgs[b].y];
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const getPathPoints = cells => cells.map(i => (Array.isArray(i) ? i : burg[i] ? getBurgCoords(burg[i]) : p[i]));
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const getPath = segment => round(lineGen(getPathPoints(segment)), 1);
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const getPathsHTML = (paths, type) =>
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paths.map((path, i) => `<path id="${type}${i}" d="${getPath(path)}" />`).join("");
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lineGen.curve(d3.curveCatmullRom.alpha(0.1));
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roads.html(getPathsHTML(main, "road"));
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trails.html(getPathsHTML(small, "trail"));
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lineGen.curve(d3.curveBundle.beta(1));
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searoutes.html(getPathsHTML(water, "searoute"));
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TIME && console.timeEnd("drawRoutes");
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};
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const regenerate = function () {
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routes.selectAll("path").remove();
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pack.cells.road = new Uint16Array(pack.cells.i.length);
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pack.cells.crossroad = new Uint16Array(pack.cells.i.length);
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const main = getRoads();
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const small = getTrails();
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const water = getSearoutes();
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draw(main, small, water);
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};
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return {getRoads, getTrails, getSearoutes, draw, regenerate};
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// Find a land path to a specific cell (exit), to a closest road (toRoad), or to all reachable cells (null, null)
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function findLandPath(start, exit = null, toRoad = null) {
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const cells = pack.cells;
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const queue = new FlatQueue();
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const cost = [];
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const from = [];
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queue.push(start, 0);
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while (queue.length) {
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const priority = queue.peekValue();
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const next = queue.pop();
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if (toRoad && cells.road[next]) return [from, next];
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for (const neibCellId of cells.c[next]) {
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if (cells.h[neibCellId] < 20) continue; // ignore water cells
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const stateChangeCost = cells.state && cells.state[neibCellId] !== cells.state[next] ? 400 : 0; // trails tend to lay within the same state
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const habitability = biomesData.habitability[cells.biome[neibCellId]];
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if (!habitability) continue; // avoid inhabitable cells (eg. lava, glacier)
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const habitedCost = habitability ? Math.max(100 - habitability, 0) : 400; // routes tend to lay within populated areas
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const heightChangeCost = Math.abs(cells.h[neibCellId] - cells.h[next]) * 10; // routes tend to avoid elevation changes
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const heightCost = cells.h[neibCellId] > 80 ? cells.h[neibCellId] : 0; // routes tend to avoid mountainous areas
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const cellCoast = 10 + stateChangeCost + habitedCost + heightChangeCost + heightCost;
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const totalCost = priority + (cells.road[neibCellId] || cells.burg[neibCellId] ? cellCoast / 3 : cellCoast);
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if (from[neibCellId] || totalCost >= cost[neibCellId]) continue;
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from[neibCellId] = next;
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if (neibCellId === exit) return [from, exit];
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cost[neibCellId] = totalCost;
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queue.push(neibCellId, totalCost);
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}
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}
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return [from, exit];
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}
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function restorePath(start, end, type, from) {
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const cells = pack.cells;
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const path = []; // to store all segments;
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let segment = [],
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current = end,
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prev = end;
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const score = type === "main" ? 5 : 1; // to increase road score at cell
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if (type === "ocean" || !cells.road[prev]) segment.push(end);
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if (!cells.road[prev]) cells.road[prev] = score;
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for (let i = 0, limit = 1000; i < limit; i++) {
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if (!from[current]) break;
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current = from[current];
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if (cells.road[current]) {
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if (segment.length) {
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segment.push(current);
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path.push(segment);
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if (segment[0] !== end) {
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cells.road[segment[0]] += score;
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cells.crossroad[segment[0]] += score;
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}
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if (current !== start) {
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cells.road[current] += score;
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cells.crossroad[current] += score;
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}
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}
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segment = [];
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prev = current;
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} else {
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if (prev) segment.push(prev);
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prev = null;
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segment.push(current);
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}
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cells.road[current] += score;
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if (current === start) break;
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}
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if (segment.length > 1) path.push(segment);
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return path;
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}
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// find water paths
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function findOceanPath(start, exit = null, toRoute = null) {
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const cells = pack.cells;
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const temp = grid.cells.temp;
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const queue = new FlatQueue();
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const cost = [];
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const from = [];
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queue.push(start, 0);
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while (queue.length) {
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const priority = queue.peekValue();
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const next = queue.pop();
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if (toRoute && next !== start && cells.road[next]) return [from, next, true];
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for (const neibCellId of cells.c[next]) {
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if (neibCellId === exit) {
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from[neibCellId] = next;
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return [from, exit, true];
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}
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if (cells.h[neibCellId] >= 20) continue; // ignore land cells
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if (temp[cells.g[neibCellId]] <= -5) continue; // ignore cells with temp <= -5
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const dist2 =
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(cells.p[neibCellId][1] - cells.p[next][1]) ** 2 + (cells.p[neibCellId][0] - cells.p[next][0]) ** 2;
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const totalCost = priority + (cells.road[neibCellId] ? 1 + dist2 / 2 : dist2 + (cells.t[neibCellId] ? 1 : 100));
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if (from[neibCellId] || totalCost >= cost[neibCellId]) continue;
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(from[neibCellId] = next), (cost[neibCellId] = totalCost);
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queue.push(neibCellId, totalCost);
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}
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}
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return [from, exit, false];
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}
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})();
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@ -33,7 +33,7 @@ window.Submap = (function () {
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const projection = options.projection;
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const inverse = options.inverse;
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const stage = s => INFO && console.log("SUBMAP:", s);
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const stage = s => INFO && console.info("SUBMAP:", s);
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const timeStart = performance.now();
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Zoom.invoke();
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@ -41,7 +41,7 @@ window.Submap = (function () {
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seed = parentMap.seed;
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Math.random = aleaPRNG(seed);
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INFO && console.group("SubMap with seed: " + seed);
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DEBUG && console.log("Using Options:", options);
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DEBUG && console.info("Using Options:", options);
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// create new grid
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applyMapSize();
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@ -396,7 +396,7 @@ window.Submap = (function () {
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b.removed = true;
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return;
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}
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DEBUG && console.log(`Moving ${b.name} from ${cityCell} to ${newCell} near ${neighbor}.`);
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DEBUG && console.info(`Moving ${b.name} from ${cityCell} to ${newCell} near ${neighbor}.`);
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[b.x, b.y] = b.port ? getCommonEdgePoint(newCell, neighbor) : cells.p[newCell]; // TODO: to be reworked
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if (b.port) b.port = cells.f[neighbor]; // copy feature number
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b.cell = newCell;
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@ -788,7 +788,7 @@ function textureProvideURL() {
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}
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function fetchTextureURL(url) {
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INFO && console.log("Provided URL is", url);
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INFO && console.info("Provided URL is", url);
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const img = new Image();
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img.onload = function () {
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const canvas = document.getElementById("texturePreview");
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|
|
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|||
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|
@ -18,7 +18,6 @@ export function generateRoutes(burgs: TBurgs, temp: Int8Array, cells: TCellsData
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const seaRoutes = generateSeaRoutes();
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||||
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||||
const routes = combineRoutes();
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||||
console.log(routes);
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||||
return {cellRoutes, routes};
|
||||
|
||||
function sortBurgsByFeature(burgs: TBurgs) {
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||||
|
|
@ -103,7 +102,6 @@ export function generateRoutes(burgs: TBurgs, temp: Int8Array, cells: TCellsData
|
|||
const exit = featurePorts[toId].cell;
|
||||
|
||||
const segments = findPathSegments({isWater: true, cellRoutes, connections, start, exit});
|
||||
|
||||
for (const segment of segments) {
|
||||
addConnections(segment, ROUTES.MAIN_ROAD);
|
||||
mainRoads.push({feature: Number(key), cells: segment});
|
||||
|
|
@ -137,7 +135,7 @@ export function generateRoutes(burgs: TBurgs, temp: Int8Array, cells: TCellsData
|
|||
start: number;
|
||||
exit: number;
|
||||
}): number[][] {
|
||||
const from = findPath(isWater, cellRoutes, temp, cells, start, exit);
|
||||
const from = findPath(isWater, cellRoutes, temp, cells, start, exit, connections);
|
||||
if (!from) return [];
|
||||
|
||||
const pathCells = restorePath(start, exit, from);
|
||||
|
|
@ -170,7 +168,8 @@ function findPath(
|
|||
temp: Int8Array,
|
||||
cells: TCellsData,
|
||||
start: number,
|
||||
exit: number
|
||||
exit: number,
|
||||
connections: Map<string, boolean>
|
||||
) {
|
||||
const from: number[] = [];
|
||||
const cost: number[] = [];
|
||||
|
|
@ -193,9 +192,9 @@ function findPath(
|
|||
const distanceCost = dist2(cells.p[next], cells.p[neibCellId]);
|
||||
|
||||
const habitabilityModifier = 1 + Math.max(100 - habitability, 0) / 1000; // [1, 1.1];
|
||||
const heightModifier = 1 + Math.max(cells.h[neibCellId] - ELEVATION.HILLS, 0) / 500; // [1, 1.1];
|
||||
const roadModifier = cellRoutes[neibCellId] ? 0.5 : 1;
|
||||
const burgModifier = cells.burg[neibCellId] ? 0.5 : 1;
|
||||
const heightModifier = 1 + Math.max(cells.h[neibCellId] - ELEVATION.HILLS, 0) / 50; // [1, 2];
|
||||
const roadModifier = cellRoutes[neibCellId] ? 1 : 2;
|
||||
const burgModifier = cells.burg[neibCellId] ? 1 : 2;
|
||||
|
||||
const cellsCost = distanceCost * habitabilityModifier * heightModifier * roadModifier * burgModifier;
|
||||
const totalCost = priority + cellsCost;
|
||||
|
|
@ -231,9 +230,11 @@ function findPath(
|
|||
|
||||
const distanceCost = dist2(cells.p[next], cells.p[neibCellId]);
|
||||
const typeModifier = Math.abs(cells.t[neibCellId]); // 1 for coastline, 2 for deep ocean, 3 for deeper ocean
|
||||
const routeModifier = cellRoutes[neibCellId] ? 0.5 : 1;
|
||||
const routeModifier = cellRoutes[neibCellId] ? 1 : 2;
|
||||
const connectionModifier =
|
||||
connections.has(`${next}-${neibCellId}`) || connections.has(`${neibCellId}-${next}`) ? 1 : 3;
|
||||
|
||||
const cellsCost = distanceCost * typeModifier * routeModifier;
|
||||
const cellsCost = distanceCost * typeModifier * routeModifier * connectionModifier;
|
||||
const totalCost = priority + cellsCost;
|
||||
|
||||
if (from[neibCellId] || totalCost >= cost[neibCellId]) continue;
|
||||
|
|
|
|||
|
|
@ -26,5 +26,5 @@ export function showStatistics() {
|
|||
|
||||
mapId = Date.now(); // unique map id is it's creation date number
|
||||
mapHistory.push({seed, width: graphWidth, height: graphHeight, template: heightmap, created: mapId});
|
||||
INFO && console.log(stats);
|
||||
INFO && console.info(stats);
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue