* Poles to have Different Temperature (Ref: Axial Tilt suggestion) (#964)
* Initial Idea
* Changed Names:
Currently still only on NorthTemperature reliant, compadible version
* Restored Generation of Temperature
* Temperature Function found
* Version Bump
* Scuffed Saving solution
* Current Version(without the save changes)
* Globe Temperature Display
* Individual Regeneration of Temperatures
* Fixed Loading and Saving
New Maps save a Dummy 0 at settings[17]
* Final Version Bump
(currently no description for the Update)
---------
Co-authored-by: Azgaar <maxganiev@yandex.com>
* chore: formatting
* refactor: temperature inputs
* feat: rework temperature generation alg
* style: respore winds button
* refactor: update options on load, don't update temperature UI
* refactor: no need to keep compatibility here
* fix: load temp setting from .map file
---------
Co-authored-by: Leo <leonard.krusch@gmx.de>
* 3d view system upgrade.
* version fix
* Versioning fixed.
* Subdivision Added
* Subdivision added. Removed toggle wireframe as an option.
Reverted to previous rendering method.
* Update obj export because new threejs version.
* Clean up of unrequired code.
* Multiple fixes to 3D view upgrade PR.
* Remove unused code.(for3DRender)
* Religion Generator Expanded
Adds some cool new options in Religion's Generator
* feat: small corrections
* chore: update version
---------
Co-authored-by: Azgaar <maxganiev@yandex.com>
* preparatory bugfixes
* restructure religion generator for extensibility
* Add culture-like update functions and UI
* Syntax / Typo
* PR Versioning
* Relig Editor UI: hide on brush, limit -> potential
* add / remove Culture creates / removes Folk religion
* Religions UX: stable abbr, Folk non-selectable type & not separately removed
* Folk religions follow cultures through regeneration; extinct religion centers draw, folk centers are immutable and do not
* style
* regenerate bugs fixing
* when cultures regenerate a different number
* ability to lock culture in a easy-defined set
fixes uncaught error in commit dada419 from PR #910
* what is locked folk?
* New Map ignores old locked things
* No auto-update of religion on culture regeneration
* typo
* Bugfixes
* Refactor toward modern style
* Prepare to lock - Further refactor
* Complete locked religions functionality
* Prepare for live updates
* Editors fixing + re-versioning
* Fix merge snafu
* Bugs, toungue-twisting
* indexing bugfix
* Manual Add prefers to create missing Folk
* Locked origin regen; deterministic expansion
* version update; fix add wild folk
---------
Co-authored-by: A C James <james.ander31@gmail.com>
Co-authored-by: Azgaar <maxganiev@yandex.ru>