Canis Artorus
f532565f4f
Editors fixing + re-versioning
2023-03-04 02:55:10 -07:00
Alexander James
4a0f2f1337
Refactoring in the style of 2.0
...
Merge pull request #1 from CanisArtorus/new-faith+update of five(8) commits
2023-03-02 21:00:33 -07:00
Alexander James
2c7624cdb8
Merge branch 'faith-update' into new-faith+update
2023-03-02 20:54:24 -07:00
Canis Artorus
0f6c1fdde0
Prepare for live updates
2023-03-02 18:16:04 -07:00
Canis Artorus
3b90b62219
Complete locked religions functionality
2023-03-02 17:45:05 -07:00
Canis Artorus
85f639954e
Prepare to lock - Further refactor
2023-03-02 16:34:35 -07:00
Canis Artorus
cbb36a4875
Refactor toward modern style
2023-03-02 03:46:23 -07:00
Canis Artorus
64764dcd78
Bugfixes
2023-03-01 22:29:09 -07:00
Azgaar
f018256f7a
fix( #906 ): ice to follow expected size, reduce ice elements in general
2023-02-25 16:01:22 +04:00
Azgaar
89d61fda5f
chore: change meta description
2023-02-25 13:36:44 +04:00
Canis Artorus
e681c2af5c
typo
2023-02-24 03:41:49 -07:00
Canis Artorus
403259d5a4
No auto-update of religion on culture regeneration
2023-02-24 03:35:42 -07:00
Alexander James
fc1b99762e
Merge branch 'master' into faith-update
2023-02-23 13:32:19 -07:00
Canis Artorus
5e127df8a5
New Map ignores old locked things
2023-02-23 13:23:24 -07:00
Canis Artorus
1c3ec99c59
what is locked folk?
2023-02-23 12:44:29 -07:00
Canis Artorus
2ea53d2688
ability to lock culture in a easy-defined set
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fixes uncaught error in commit dada419 from PR #910
2023-02-23 00:06:50 -07:00
Canis Artorus
e4a7a6ecf2
when cultures regenerate a different number
2023-02-22 22:35:47 -07:00
Canis Artorus
b7bcf96a25
regenerate bugs fixing
2023-02-21 21:32:55 -07:00
Canis Artorus
c830bf31ba
style
2023-02-21 19:05:11 -07:00
Canis Artorus
81a19337a9
Folk religions follow cultures through regeneration; extinct religion centers draw, folk centers are immutable and do not
2023-02-21 01:55:45 -07:00
Canis Artorus
de3ed0d705
Religions UX: stable abbr, Folk non-selectable type & not separately removed
2023-02-20 23:46:02 -07:00
Canis Artorus
6d9c8df651
add / remove Culture creates / removes Folk religion
2023-02-20 18:17:54 -07:00
Canis Artorus
05a45fca86
Relig Editor UI: hide on brush, limit -> potential
2023-02-20 16:37:05 -07:00
Azgaar
d40cab2e28
fix: clean cultures on regeneration, v1.89.07
2023-02-19 18:11:07 +04:00
Azgaar
acbe839ee7
Merge branch 'master' of https://github.com/Azgaar/Fantasy-Map-Generator
2023-02-19 14:05:38 +04:00
Azgaar
8288335514
fix: erase data before regeneration on heightmap erase mode to avoid lock state, v1.89.06
2023-02-19 14:05:36 +04:00
Azgaar
994c240183
doc: update readme
2023-02-09 13:12:37 -08:00
Canis Artorus
98f1aa4385
PR Versioning
2023-02-07 23:47:43 -07:00
Canis Artorus
53cb2ed342
Syntax / Typo
2023-02-07 23:16:04 -07:00
Canis Artorus
2976480cfc
Add culture-like update functions and UI
2023-02-07 22:12:19 -07:00
Azgaar
eb5d924cbd
fix: state expansion to reset on re-generation
2023-02-05 00:49:05 +04:00
Canis Artorus
672e82cc08
restructure religion generator for extensibility
2023-02-01 18:00:51 -07:00
A C James
cc998e7773
preparatory bugfixes
2023-02-01 16:37:00 -07:00
Azgaar
7d500b1598
feat: routes - increase space between contol points
2023-01-23 00:17:00 +04:00
Azgaar
16e0aef2fb
fix: notes editor shows up halfway off the screen
2023-01-23 00:11:20 +04:00
Azgaar
dd56c7e433
doc: improve readme
2023-01-22 23:39:24 +04:00
Azgaar
660316e4bf
fix: culture data change must not ignore lock status
2023-01-22 22:37:18 +04:00
Azgaar
8a1122e668
fix: remove label path of regeneration
2023-01-22 14:18:59 +04:00
Azgaar
e6142473a4
Merge branch 'master' of https://github.com/Azgaar/Fantasy-Map-Generator
2023-01-13 01:53:26 +04:00
Azgaar
9064ffb388
fix: define religions array even if religions count is 0, v1.89.01
2023-01-13 01:53:23 +04:00
Ethan S
763d45aa6d
Correct name and shortname in web manifest ( #912 )
2023-01-09 01:03:23 -08:00
Azgaar
dada419f20
Add the ability to lock states, provinces, cultures, and religions: refactoring ( #910 )
...
* Add the ability to lock states, provinces, cultures, and religions (#902 )
* Add the basis for locking everything, code and test the culture locking
* Got the religion generator working, but not the tree. There are cycles being generated
* Religions work now, including the tree view
* Got the states and provinces working as well, all good and ready
* Refresh the province editor when regenerating
* Implement the versioning steps
* Fix the state naming and color changing even when locked
* The fix did not work with loaded maps, fix that too
* Fix a few more bugs and address the PR feedback
* Fix the state expanding event when they're locked bug
* Implement some logic to ignore state being locked when regenerating provinces directly.
* refactor(#902 ): start with states regenertion
* refactor(#902 ): locked states cells to be assigned on start
* refactor(#902 ): lock state - keep label
* refactor(#902 ): lock provinces
* refactor(#902 ): regenerate states - update provinces
* refactor(#902 ): regenerate cultures
* refactor(#902 ): regenerate religions
Co-authored-by: Guillaume St-Pierre <gstpierre01@gmail.com>
Co-authored-by: Azgaar <maxganiev@yandex.com>
2023-01-08 03:38:52 -08:00
Azgaar
4ab0311d01
fix: hierarchy-tree - make sure nodes have parents not removed
2023-01-02 16:21:13 +03:00
Azgaar
3883933385
fix( #905 ): make sure burg0 is not getting locked [v.1.88.05]
2022-12-15 15:43:40 +03:00
Azgaar
ce07c20fff
feat( #891 ): edit diplomatic relations in bulk
2022-12-11 01:37:30 +03:00
Azgaar
f20029eac5
feat( #901 ): ability to lock seed in templates editor
2022-12-10 19:55:23 +03:00
Azgaar
425325888e
fix: regenerate grid if seed is manually changed (1.88.02)
2022-12-10 19:29:37 +03:00
Azgaar
0b1a2048a7
fix: add integrity check if burg is linked to removed state (1.88.01)
2022-12-04 14:51:27 +03:00
Azgaar
4a96c24cf3
feat: heightmap brushes - linear edit option (1.88.00)
2022-10-31 00:24:54 +03:00
Azgaar
d3ea2df1a2
feat: optimizeSpeed rendering (1.87.15)
2022-10-13 00:52:49 +03:00