Fantasy-Map-Generator/_bmad-output/implementation-artifacts/sprint-status.yaml
Azgaar 30f74373b8 feat: Refactor draw-relief-icons.ts to integrate with WebGL2LayerFramework
- Implemented registration of draw-relief-icons with WebGL2LayerFramework, removing module-level renderer state.
- Updated drawRelief, undrawRelief, and rerenderReliefIcons functions to utilize framework methods.
- Ensured SVG fallback path is preserved and functional.
- Added performance criteria for rendering relief icons.
- Created tests to verify fallback integration and visual parity with existing SVG output.

test: Add WebGL2 fallback integration verification

- Introduced new tests for WebGL2LayerFramework to ensure no-ops when fallback is active.
- Verified that drawRelief routes to SVG when WebGL2 is unavailable.
- Confirmed visual parity between SVG output and existing implementation.
- Ensured all tests pass with updated coverage metrics.
2026-03-12 14:28:33 +01:00

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# generated: 2026-03-12
# project: Fantasy-Map-Generator
# project_key: NOKEY
# tracking_system: file-system
# story_location: _bmad-output/implementation-artifacts
# STATUS DEFINITIONS:
# ==================
# Epic Status:
# - backlog: Epic not yet started
# - in-progress: Epic actively being worked on
# - done: All stories in epic completed
#
# Epic Status Transitions:
# - backlog → in-progress: Automatically when first story is created (via create-story)
# - in-progress → done: Manually when all stories reach 'done' status
#
# Story Status:
# - backlog: Story only exists in epic file
# - ready-for-dev: Story file created in stories folder
# - in-progress: Developer actively working on implementation
# - review: Ready for code review (via Dev's code-review workflow)
# - done: Story completed
#
# Retrospective Status:
# - optional: Can be completed but not required
# - done: Retrospective has been completed
#
# WORKFLOW NOTES:
# ===============
# - Epic transitions to 'in-progress' automatically when first story is created
# - Stories can be worked in parallel if team capacity allows
# - SM typically creates next story after previous one is 'done' to incorporate learnings
# - Dev moves story to 'review', then runs code-review (fresh context, different LLM recommended)
generated: 2026-03-12
project: Fantasy-Map-Generator
project_key: NOKEY
tracking_system: file-system
story_location: _bmad-output/implementation-artifacts
development_status:
# Epic 1: WebGL Layer Framework Module
epic-1: done
1-1-pure-functions-types-and-tdd-scaffold: done
1-2-framework-core-init-canvas-and-dom-setup: done
1-3-layer-lifecycle-register-visibility-render-loop: done
epic-1-retrospective: optional
# Epic 2: Relief Icons Layer Migration
epic-2: in-progress
2-1-verify-and-implement-per-icon-rotation-in-buildsetmesh: ready-for-dev
2-2-refactor-draw-relief-icons-ts-to-use-framework: ready-for-dev
2-3-webgl2-fallback-integration-verification: ready-for-dev
epic-2-retrospective: optional
# Epic 3: Quality & Bundle Integrity
epic-3: backlog
3-1-performance-benchmarking: backlog
3-2-bundle-size-audit: backlog
epic-3-retrospective: optional