Fantasy-Map-Generator/modules
2023-11-01 00:45:57 -04:00
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dynamic emblem-controls v1: Adds settings to culture that provide some control over the creation of emblems for that culture. This implementation includes variation in the default cultures but it could be configured to not change anything by default. I also cleaned up the culture editor grid a bit. The next step will likely involve seeing about adding an iconic charge (or two) and iconic tincture to religions and states to make that charge and color likely to appear in emblems for that religion or culture. Note that the version was updated to 1.94.00 because it adds not data to the culture structure. 2023-11-01 00:45:57 -04:00
io emblem-controls v1: Adds settings to culture that provide some control over the creation of emblems for that culture. This implementation includes variation in the default cultures but it could be configured to not change anything by default. I also cleaned up the culture editor grid a bit. The next step will likely involve seeing about adding an iconic charge (or two) and iconic tincture to religions and states to make that charge and color likely to appear in emblems for that religion or culture. Note that the version was updated to 1.94.00 because it adds not data to the culture structure. 2023-11-01 00:45:57 -04:00
renderers hotfix: filename conflict 2023-08-11 19:03:21 +04:00
ui emblem-controls v1: Adds settings to culture that provide some control over the creation of emblems for that culture. This implementation includes variation in the default cultures but it could be configured to not change anything by default. I also cleaned up the culture editor grid a bit. The next step will likely involve seeing about adding an iconic charge (or two) and iconic tincture to religions and states to make that charge and color likely to appear in emblems for that religion or culture. Note that the version was updated to 1.94.00 because it adds not data to the culture structure. 2023-11-01 00:45:57 -04:00
biomes.js feat: move biomes code to a separate module, reduce deserts amount 2023-08-11 14:31:08 +04:00
burgs-and-states.js emblem-controls v1: Adds settings to culture that provide some control over the creation of emblems for that culture. This implementation includes variation in the default cultures but it could be configured to not change anything by default. I also cleaned up the culture editor grid a bit. The next step will likely involve seeing about adding an iconic charge (or two) and iconic tincture to religions and states to make that charge and color likely to appear in emblems for that religion or culture. Note that the version was updated to 1.94.00 because it adds not data to the culture structure. 2023-11-01 00:45:57 -04:00
coa-generator.js emblem-controls v1: Adds settings to culture that provide some control over the creation of emblems for that culture. This implementation includes variation in the default cultures but it could be configured to not change anything by default. I also cleaned up the culture editor grid a bit. The next step will likely involve seeing about adding an iconic charge (or two) and iconic tincture to religions and states to make that charge and color likely to appear in emblems for that religion or culture. Note that the version was updated to 1.94.00 because it adds not data to the culture structure. 2023-11-01 00:45:57 -04:00
coa-renderer.js fix: (v1.91.00) 2023-08-08 15:25:28 +04:00
cultures-generator.js emblem-controls v1: Adds settings to culture that provide some control over the creation of emblems for that culture. This implementation includes variation in the default cultures but it could be configured to not change anything by default. I also cleaned up the culture editor grid a bit. The next step will likely involve seeing about adding an iconic charge (or two) and iconic tincture to religions and states to make that charge and color likely to appear in emblems for that religion or culture. Note that the version was updated to 1.94.00 because it adds not data to the culture structure. 2023-11-01 00:45:57 -04:00
fonts.js refactor(1.89.18): cleanup fonts usage 2023-05-13 15:55:08 +04:00
heightmap-generator.js feat: heightmap brushes - linear edit option (1.88.00) 2022-10-31 00:24:54 +03:00
lakes.js replace old iife by a simpler ones 2021-08-04 23:49:02 +03:00
markers-generator.js fix: Chrome hides layers with dropShadow... 2023-09-24 02:56:19 +04:00
military-generator.js Dev submaps (#770) 2022-04-15 12:45:02 +03:00
names-generator.js Turkish culture fixes (#968) 2023-08-01 20:41:14 +04:00
ocean-layers.js feat: optimizeSpeed rendering (1.87.15) 2022-10-13 00:52:49 +03:00
relief-icons.js minmax util function 2021-10-10 17:59:27 +03:00
religions-generator.js fix: type is not defined 2023-07-29 01:17:21 +04:00
river-generator.js fix(add river): get id as the biggest id + 1, not the last id + 1 2023-03-26 14:24:46 +04:00
routes-generator.js routes - don't break if feature is not found 2022-04-09 21:52:37 +05:00
submap.js State labels: new label placing algorithm (#977) 2023-08-11 18:56:42 +04:00
voronoi.js Fix: flux calculation from area-propotional value instead of normal value. (#654) 2021-08-15 12:43:20 +03:00