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3d.js
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refactor: cleaup, format file
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2023-08-06 13:08:34 +04:00 |
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battle-screen.js
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fill-box web component
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2022-01-22 17:47:56 +03:00 |
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biomes-editor.js
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feat: move biomes code to a separate module, reduce deserts amount
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2023-08-11 14:31:08 +04:00 |
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burg-editor.js
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annotate template strings for syntax hightlight and format
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2022-05-08 19:22:15 +03:00 |
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burgs-overview.js
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feat(#942): coord data for burgs, markers and regiments csv
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2023-05-15 01:00:25 +04:00 |
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coastline-editor.js
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load dynamically cultures editor
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2022-05-19 00:19:24 +03:00 |
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diplomacy-editor.js
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Merge states (#962)
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2023-07-23 14:25:41 +04:00 |
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editors.js
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emblem-controls v1: Adds settings to culture that provide some control over the creation of emblems for that culture. This implementation includes variation in the default cultures but it could be configured to not change anything by default. I also cleaned up the culture editor grid a bit. The next step will likely involve seeing about adding an iconic charge (or two) and iconic tincture to religions and states to make that charge and color likely to appear in emblems for that religion or culture. Note that the version was updated to 1.94.00 because it adds not data to the culture structure.
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2023-11-01 00:45:57 -04:00 |
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elevation-profile.js
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refactor dialogs to be mobile-friendly
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2022-05-28 01:47:25 +03:00 |
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emblems-editor.js
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emblem-controls v1: Adds settings to culture that provide some control over the creation of emblems for that culture. This implementation includes variation in the default cultures but it could be configured to not change anything by default. I also cleaned up the culture editor grid a bit. The next step will likely involve seeing about adding an iconic charge (or two) and iconic tincture to religions and states to make that charge and color likely to appear in emblems for that religion or culture. Note that the version was updated to 1.94.00 because it adds not data to the culture structure.
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2023-11-01 00:45:57 -04:00 |
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general.js
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feat: add link to Chinese localization
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2023-10-18 13:34:19 +04:00 |
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heightmap-editor.js
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Compress save file (#986)
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2023-08-15 16:50:28 +04:00 |
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hotkeys.js
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Compress save file (#986)
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2023-08-15 16:50:28 +04:00 |
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ice-editor.js
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fix(#906): ice to follow expected size, reduce ice elements in general
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2023-02-25 16:01:22 +04:00 |
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labels-editor.js
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State labels: new label placing algorithm (#977)
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2023-08-11 18:56:42 +04:00 |
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lakes-editor.js
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fix: image conversion UI, restrict namebase chars
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2022-09-17 14:36:32 +03:00 |
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layers.js
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fix: textureImage is not defined
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2023-08-08 17:07:10 +04:00 |
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markers-editor.js
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Dev submaps (#770)
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2022-04-15 12:45:02 +03:00 |
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markers-overview.js
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refactor(markers): cleanup
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2023-08-05 13:38:30 +04:00 |
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measurers.js
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fix: don't throw error in rulers if map file is corrupted
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2022-06-24 17:44:36 +03:00 |
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military-overview.js
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refactor dialogs to be mobile-friendly
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2022-05-28 01:47:25 +03:00 |
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namesbase-editor.js
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fix: namesbase error
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2023-06-19 11:24:08 +04:00 |
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notes-editor.js
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fix: notes editor shows up halfway off the screen
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2023-01-23 00:11:20 +04:00 |
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options.js
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feat: supporters update
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2023-09-12 02:22:38 +04:00 |
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provinces-editor.js
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emblem-controls v1: Adds settings to culture that provide some control over the creation of emblems for that culture. This implementation includes variation in the default cultures but it could be configured to not change anything by default. I also cleaned up the culture editor grid a bit. The next step will likely involve seeing about adding an iconic charge (or two) and iconic tincture to religions and states to make that charge and color likely to appear in emblems for that religion or culture. Note that the version was updated to 1.94.00 because it adds not data to the culture structure.
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2023-11-01 00:45:57 -04:00 |
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regiment-editor.js
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feature(hierarchy tree): dynamically load, control dialog
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2022-06-12 00:22:39 +03:00 |
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regiments-overview.js
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feat(#942): coord data for burgs, markers and regiments csv
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2023-05-15 01:00:25 +04:00 |
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relief-editor.js
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annotate template strings for syntax hightlight and format
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2022-05-08 19:22:15 +03:00 |
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rivers-creator.js
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fix(add river): get id as the biggest id + 1, not the last id + 1
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2023-03-26 14:24:46 +04:00 |
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rivers-editor.js
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try to restore river course on load
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2021-08-24 23:51:10 +03:00 |
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rivers-overview.js
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annotate template strings for syntax hightlight and format
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2022-05-08 19:22:15 +03:00 |
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routes-editor.js
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feat: routes - increase space between contol points
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2023-01-23 00:17:00 +04:00 |
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style.js
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bug: style to have texture info
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2023-08-08 01:34:36 +04:00 |
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stylePresets.js
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bug: style to have texture info
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2023-08-08 01:34:36 +04:00 |
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submap.js
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refactor dialogs to be mobile-friendly
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2022-05-28 01:47:25 +03:00 |
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temperature-graph.js
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fix: #974
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2023-08-08 01:39:52 +04:00 |
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tools.js
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emblem-controls v1: Adds settings to culture that provide some control over the creation of emblems for that culture. This implementation includes variation in the default cultures but it could be configured to not change anything by default. I also cleaned up the culture editor grid a bit. The next step will likely involve seeing about adding an iconic charge (or two) and iconic tincture to religions and states to make that charge and color likely to appear in emblems for that religion or culture. Note that the version was updated to 1.94.00 because it adds not data to the culture structure.
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2023-11-01 00:45:57 -04:00 |
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units-editor.js
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annotate template strings for syntax hightlight and format
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2022-05-08 19:22:15 +03:00 |
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world-configurator.js
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feat: move biomes code to a separate module, reduce deserts amount
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2023-08-11 14:31:08 +04:00 |
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zones-editor.js
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load dynamically cultures editor
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2022-05-19 00:19:24 +03:00 |