Updated User Interface (markdown)

Azgaar 2024-10-13 21:09:54 +02:00
parent 4d9df28f39
commit 63b63889cc

@ -482,41 +482,20 @@ Inherit - takes the varian of its parent elements, basically a default value.
## Style presets ## Style presets
![image](https://github.com/user-attachments/assets/0fd99cd1-5e52-4d70-b137-379bda19ecb3) ![image](https://github.com/user-attachments/assets/0fd99cd1-5e52-4d70-b137-379bda19ecb3)
Dropdown that allows you to choose a set of design settings for all elements. Dropdown that allows you to choose a set of design settings for all elements.
Each of those sets defines its design settings for each of the elements, for example the ancient preset defines the texture of the land to be with the image setting to be ancient small, and the Clipping setting to be No clipping. Each of those sets defines its design settings for each of the elements, for example the ancient preset defines the texture of the land to be with the image setting to be ancient small, and the Clipping setting to be No clipping.
## Presets Available presets: Default, Ancient, Gloom, Pale, Light, Watercolor, Clean, Atlas, DarkSeas, Cyberpunk, Night, Monochrome.
### Default
### Ancient
### Gloom
### Pale
### Light
### Watercolor
### Clean
### Atlas
### DarkSeas
### Cyberpunk
### Night
### Monochrome
**+ button** Allows you to add your own set of settings. **+ button** Allows you to add your own set of settings.
## Global filters ## Global filters
![image](https://github.com/user-attachments/assets/15994c62-1bed-4068-a99d-7d32008892a2) ![image](https://github.com/user-attachments/assets/15994c62-1bed-4068-a99d-7d32008892a2)
Allows global filters to be applied to all map elements. Allows global filters to be applied to all map elements: Grayscale, Sepia, Dingy, Tint.
For example, clicking tint will apply the tint filter to all elements.
* Grayscale
* Sepia
* Dingy
* Tint
## Heightmap styling ## Heightmap styling
@ -592,13 +571,7 @@ Dropdown that allows changing the color scheme, so that each height will be repr
For example, in the default set (Bright), the dark burgundy color represents the highest cell, while in the natural set, the highest cell will have a white color. And so each height will have a slightly different color in the different color schemes. For example, in the default set (Bright), the dark burgundy color represents the highest cell, while in the natural set, the highest cell will have a white color. And so each height will have a slightly different color in the different color schemes.
#### Bright Available color schemes: Bright, Light, Natural, Green, Olive, Livid, Monochrome.
#### Light
#### Natural
#### Green
#### Olive
#### Livid
#### Monochrome
# Map Settings # Map Settings