Updated Military Forces (markdown)

Azgaar 2020-06-11 00:56:57 +03:00
parent c523629576
commit 6834d1c290

@ -49,7 +49,7 @@ War Alert is not the only state-specific modifier. The other one depends on _Sta
Some state forms have an additional modifier. _Hordes_ get x2 mounted units, while _Republics_ get x1.2 naval units.
The next step is to calculate troops number for each cell and burg. Calculation is done separately for every unit, considering possession-specific divider, unit percentage that is set in military options, state modifier calculated above and hard-coded unit type matrix. For example mounted units have x3 modifier in cells with nomadic biomes, while their number is reduced in highlands. The formula is:
The next step is to calculate troops number for each cell and burg. Calculation is done separately for each unit, considering possession-specific divider, unit percentage that is set in military options, state modifier calculated above and hard-coded unit type matrix. For example mounted units have x3 modifier in cells with nomadic biomes, while their number is reduced in highlands. The formula is:
`Troops = Population_points / 100 * Possession_divider * Unit_percentage * State_mod * Unit_mod * Population_rate`