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Updated Heightmap customization (markdown)
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*Heightmap customization* is a process of a Heightmap creation controlled by user in opposite to a random generation. There are 4 main customization flows available: _draw_ heightmap from scratch, apply existing _heightmap template_, create new template, convert image into a heightmap. I would recommend to set up a template or convert image as a first step and then use _free draw_ tools to fine tune a Heightmap.
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*Heightmap customization* is a process of a Heightmap creation controlled by user in opposite to a random generation. There are 4 main customization flows available:
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To start customization click on arrow button to open option, then open _Customization_ tab. Click on "Clear all" button to remove the existing map and generate a new Voronoi diagram or "Roll back" just to degrade a completed map (even a loaded one) to a heightmap.
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* _draw_ heightmap from scratch
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* apply existing _heightmap template_
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* create new template
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* convert image into a heightmap.
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* To _draw_ a map use the "Free Draw brushes" buttons
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I would recommend to set up a template or convert image as a first step and then use _free draw_ tools to fine tune a Heightmap.
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* To use templates click on "Apply Template"
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To start customization click on the arrow button to open the Options. Open _Customization_ tab and click on _Heightmap_. Click on "Clear all" button to remove the existing map and generate a new Voronoi diagram or "Roll back" just to degrade a completed map (even a loaded one) to a heightmap.
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* To convert image click on "Convert Image"
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* To modify heights in bulk click on "Rescale"
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* To _draw_ a map click on the "Paint Brushes" button
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* To apply or edit template click on "Template Editor"
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* To convert image click on "Image Converter"
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* To see a semi-3d heightmap view click on "Perspective View"
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Once you are satisfied with the Heightmap, click on "Complete". To minimize the failure risk the button activates only where there are at least some land cells.
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