Updated Battle Simulator (markdown)

Azgaar 2020-06-17 22:23:53 +03:00
parent 714dcf5985
commit ba7f0270d1

@ -67,4 +67,16 @@ If siege is not successful, which is a pretty common case, attacker may decide t
| 🏳️ Retreat | 0.1 | 0.01 | 0.5 | 0.01 | 0.2 | 0.1 | 0.8 | 0.05 | | 🏳️ Retreat | 0.1 | 0.01 | 0.5 | 0.01 | 0.2 | 0.1 | 0.8 | 0.05 |
| 🐎 Pursue | 1 | 1 | 4 | 0.05 | 1 | 1 | 1.5 | 0.6 | | 🐎 Pursue | 1 | 1 | 4 | 0.05 | 1 | 1 | 1.5 | 0.6 |
### 🌳 Ambush
Ambush is getting auto-selected with 20% chance if defenders are in forest or marshes biomes. It starts with a ⚡ _surprise attack_ of the defenders that causes attackers 💫 _shock_. Defenders get a huge advantage the surprise factor, but if attackers army is still stronger, the shock will end quickly. Once shock is over, sides are entering a standard ⚔️ _melee_ phase, which usually ends with a 🏳️ _retreat_ of the side with dropped morale. Other side start a 🐎 _pursue_ where mounted units excel.
| | Melee | Ranged | Mounted | Machinery | Naval | Armored | Aviation | Magical |
|---------------|-------|--------|---------|-----------|-------|---------|----------|---------|
| ⚡ Surprise | 2 | 2.4 | 1 | 1 | 1 | 1 | 0.8 | 1.2 |
| 💫 Shock | 0.5 | 0.5 | 0.5 | 0.4 | 0.3 | 0.1 | 0.4 | 0.5 |
| ⚔️ Melee | 2 | 1.2 | 1.5 | 0.5 | 0.2 | 2 | 0.8 | 0.8 |
| 🏳️ Retreat | 0.1 | 0.01 | 0.5 | 0.01 | 0.2 | 0.1 | 0.8 | 0.05 |
| 🐎 Pursue | 1 | 1 | 4 | 0.05 | 1 | 1 | 1.5 | 0.6 |
To be continued... To be continued...