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Updated Data model (markdown)
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1 changed files with 2 additions and 2 deletions
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@ -110,7 +110,7 @@ Cultures (races, language zones) data is stored as an array of objects with stri
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* `code`: `string` - culture name abbreviation. Used to render cultures tree
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* `code`: `string` - culture name abbreviation. Used to render cultures tree
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* `color`: `string` - culture color in hex (e.g. `#45ff12`) or link to hatching pattern (e.g. `url(#hatch7)`)
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* `color`: `string` - culture color in hex (e.g. `#45ff12`) or link to hatching pattern (e.g. `url(#hatch7)`)
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* `expansionism`: `number` - culture growth multiplier. Used mainly during cultures generation to spread cultures not uniformly
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* `expansionism`: `number` - culture growth multiplier. Used mainly during cultures generation to spread cultures not uniformly
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* `type`: `string` - culture type, see [culture types](https://github.com/Azgaar/Fantasy-Map-Generator/wiki/Culture types)
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* `type`: `string` - culture type, see [culture types](https://github.com/Azgaar/Fantasy-Map-Generator/wiki/Culture_types)
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* `area`: `number` - culture area in pixels
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* `area`: `number` - culture area in pixels
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* `cells`: `number` - number of cells assigned to culture
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* `cells`: `number` - number of cells assigned to culture
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* `rural`: `number` - rural (non-burg) population of cells assigned to culture. In population points
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* `rural`: `number` - rural (non-burg) population of cells assigned to culture. In population points
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@ -128,7 +128,7 @@ Burgs (settlements) data is stored as an array of objects with strict element or
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* `state`: `number` - burg state id
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* `state`: `number` - burg state id
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* `feature`: `number` - burg feature id (id of a landmass)
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* `feature`: `number` - burg feature id (id of a landmass)
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* `population`: `number` - burg population in population points
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* `population`: `number` - burg population in population points
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* `type`: `string` - burg type, see [culture types](https://github.com/Azgaar/Fantasy-Map-Generator/wiki/Culture types)
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* `type`: `string` - burg type, see [culture types](https://github.com/Azgaar/Fantasy-Map-Generator/wiki/Culture_types)
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* `coa`: `object | string` - emblem object, data model is the same as in [Armoria](https://github.com/Azgaar/Armoria) and covered in [API documentation](https://github.com/Azgaar/armoria-api#readme). If emblem is loaded by user, then the value is `custom` and cannot be displayed in Armoria
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* `coa`: `object | string` - emblem object, data model is the same as in [Armoria](https://github.com/Azgaar/Armoria) and covered in [API documentation](https://github.com/Azgaar/armoria-api#readme). If emblem is loaded by user, then the value is `custom` and cannot be displayed in Armoria
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* `capital`: `number` - `1` if burg is a capital, `0` if not (each state has only 1 capital)
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* `capital`: `number` - `1` if burg is a capital, `0` if not (each state has only 1 capital)
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* `port`: `number` - if burg is not a port, then `0`, otherwise feature id of the water body the burg stands on
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* `port`: `number` - if burg is not a port, then `0`, otherwise feature id of the water body the burg stands on
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