Commit graph

119 commits

Author SHA1 Message Date
Azgaar
73b39d217d fix: #1048 2024-03-04 21:04:25 +01:00
Azgaar
721cec4e58 feat: manually added culture inherits parent culture in Tree (1.96.05) 2024-03-04 20:17:53 +01:00
Azgaar
14ac83e6f5 fix: uploadCulturesData 2024-02-28 00:16:07 +01:00
Azgaar
374c21b3d7
Ocean heightmap and Scale bar styling change [v1.96] (#1045)
* Scale bar styling (#1025)

* feat: style scale bar

* feat: style scale bar - style presets

---------

Co-authored-by: Azgaar <azgaar.fmg@yandex.com>

* Ocean heightmap to v1.96 (#1044)

* feat: allow to render ocean heightmap

* feat: allow to render ocean heightmap - test

* feat: allow to render ocean heightmap - fix issue

* feat: allow to render ocean heightmap - cleanup

---------

Co-authored-by: Azgaar <azgaar.fmg@yandex.com>

* fix: scale bar size

* fix: remove mask on terrs lavel

* fix: regenerate heigtmap preview to use current graph size

* Add the name of culture and namesbase in the name editor dialog (#1033)

* Add the name of culture and namesbase in the name editor dialog

Added the name of the culture and  namesbase in the dialog "name editor".
This tells information on the "click to generate a culture-specific name"
It tells you the culture before changing name.

* cultureName into cultureId + cultureName

And deleted the incomplete code of showing culture name on datatip

* refactor: leave culture name only

---------

Co-authored-by: Azgaar <azgaar.fmg@yandex.com>

* Added Burgs column to province editor (#1031)

* Added Burgs column to province editor

Added to province editor:
+ Burgs column
+ the number of Burgs, p.burgs.length
+ "icon-dot-circled" to go to overviewBurgs.
+ overviewBurgs Filtered by state id.
+ Fixed some typos.

* fixed code as Azgaar suggested

+ Corrected provincesHeader distance in em.
+ const stateId = pack.provinces[p].state;
- Deleted cell count.

* deleted HTML code for provincesFooter cells

- Deleted Total land cells number HTML from provincesFooter.

* deleting totalCells in the code, maybe i will add provinceCells in the future.

Deleted lines for const totalCells and for (+cells / totalCells) * 100 + "%";

* refactor: cleanup

* refactor: cleanup

---------

Co-authored-by: Azgaar <azgaar.fmg@yandex.com>

* fix: burgs overview - add MFCG link back

* feat: add more details to burgs export

* feat: don't show auto-update dialog

* feat: pump version

* fix: #1041

* feat: update style presets

---------

Co-authored-by: Azgaar <azgaar.fmg@yandex.com>
Co-authored-by: Ángel Montero Lamas <angel.montero1@gmail.com>
2024-02-24 19:12:48 +04:00
Azgaar
52e3088763 fix: cultures editor - don't overwrite border color on color change 2023-12-05 02:45:55 +04:00
Azgaar
24ecd1dbf7
Vignette layer (#1021)
* feat: vignette (non-editable yet)

* feat: vignette style control

* feat: vignette layer

* feat: vignette - save styles

* feat: vignette - style presets

* feat: vignette - style presets

* feat: vignette - style presets

---------

Co-authored-by: Azgaar <azgaar.fmg@yandex.com>
2023-11-28 02:26:55 +04:00
Azgaar
537abf1223 feat: supporters update 2023-11-25 15:04:29 +04:00
Azgaar
ada39b47ad
Fix: rework texture data format (#1017)
* fix: rework texture save format

* refactor: move textures to a local folder

* fix: export texture

* fix: don't export empty texture

* chore: pump version

* fix: rescale water mask on screen size change

---------

Co-authored-by: Azgaar <azgaar.fmg@yandex.com>
2023-11-19 14:43:56 +04:00
Azgaar
958a2c6ef8
Custom heightmap color scheme (#1013)
* feat: custom heightmap color scheme

* feat: custom heightmap color scheme - add shceme on load

---------

Co-authored-by: Azgaar <azgaar.fmg@yandex.com>
2023-11-18 16:34:41 +04:00
Azgaar
778bea15ee fix: json-export vertices data 2023-11-18 14:22:51 +04:00
Azgaar
2fd58e9d35 feat: click on burgs count to open the overview screen 2023-11-11 21:05:59 +04:00
Azgaar
98c971b3c4 chore: supporters update 2023-11-07 13:49:39 +04:00
Azgaar
8101e75f3d hotfix: define color scheme on heightmap edit 2023-11-06 00:04:53 +04:00
Azgaar
e654dbb8a5 feat: add style preset, add heighmap color schemes 2023-11-05 16:48:26 +04:00
Azgaar
b2241b1cd3 feat: supporters update 2023-09-12 02:22:38 +04:00
Azgaar
e346c4bd84 feat: add all grid data to JSON export 2023-09-12 02:19:07 +04:00
Azgaar
8feda7c15d chore: supporters update 2023-08-23 01:32:28 +04:00
Azgaar
26f48a48fd
Compress save file (#986)
* Adding gzip compression for improving storage use and backward compatibility. (#984)

* Basic gzip an gunzip on load and save.

* refactor file save type to .gz and update the data in ui.

---------

Co-authored-by: Azgaar <maxganiev@yandex.com>

* refactor: cleanup, change wording

* feat: streamline saving options

* fix: fixes

---------

Co-authored-by: Efruz Yıldırır <30903352+yldrefruz@users.noreply.github.com>
2023-08-15 16:50:28 +04:00
Azgaar
5fba7d60f4 fix: check if coa is defined on auto-update 2023-08-15 12:02:39 +04:00
Azgaar
1da3f9d3ad fix: re-add textureImage if it has no id 2023-08-14 15:24:59 +04:00
Azgaar
20c46e181a fix: check for selection size 2023-08-14 14:39:11 +04:00
Azgaar
c3a385b2c9 hotfix: texture on version update 2023-08-11 19:16:30 +04:00
Azgaar
454fc9ca3e fix: remove texture hiding style 2023-08-11 19:09:00 +04:00
Azgaar
87599d1530
State labels: new label placing algorithm (#977)
* feat: draw state labels start

* feat: update old .map files

* chore: update version hash

* fear: add change to the user's changelog
2023-08-11 18:56:42 +04:00
Azgaar
f7cb157cf3 fix: textureImage is not defined 2023-08-08 17:07:10 +04:00
Azgaar
1d921c18af fix: (v1.91.00) 2023-08-08 15:25:28 +04:00
Azgaar
c72c998eaf bug: style to have texture info 2023-08-08 01:34:36 +04:00
Azgaar
b3e2aa00e7
Independent North and South Poles temperature (#972)
* Poles to have Different Temperature (Ref: Axial Tilt suggestion) (#964)

* Initial Idea

* Changed Names:
Currently still only on NorthTemperature reliant, compadible version

* Restored Generation of Temperature

* Temperature Function found

* Version Bump

* Scuffed Saving solution

* Current Version(without the save changes)

* Globe Temperature Display

* Individual Regeneration of Temperatures

* Fixed Loading and Saving
New Maps save a Dummy 0 at settings[17]

* Final Version Bump
(currently no description for the Update)

---------

Co-authored-by: Azgaar <maxganiev@yandex.com>

* chore: formatting

* refactor: temperature inputs

* feat: rework temperature generation alg

* style: respore winds button

* refactor: update options on load, don't update temperature UI

* refactor: no need to keep compatibility here

* fix: load temp setting from .map file

---------

Co-authored-by: Leo <leonard.krusch@gmx.de>
2023-08-06 22:59:33 +04:00
Azgaar
3f8ee8d740
Merge states (#962)
* feat: merge states

* chore: update version
2023-07-23 14:25:41 +04:00
Azgaar
c74d38ea2f feat: download chart data in csv 2023-05-28 14:55:26 +04:00
Azgaar
9bdf8629fb feat(1.89.19): google translate support 2023-05-14 17:47:30 +04:00
Azgaar
d55125cd12 chore: supporters list update 2023-05-12 22:24:12 +04:00
Azgaar
42db16e000 chore: supporters update 2023-04-25 18:28:54 +04:00
Azgaar
37ffd8f7f7 fix(#934): description typo 2023-04-23 14:39:04 +04:00
Azgaar
fb4d3a4019 fix(#932): expand cultures to get scoped cells data 2023-04-15 13:32:47 +04:00
Azgaar
1ce379dfb0 chore: supportets update 2023-04-15 13:00:06 +04:00
Azgaar
9649857d44 chore: supportets update 2023-04-02 15:36:21 +04:00
Azgaar
12fad8fd8f feat(religions): editor UX update and cleanup, increase religions number to generate 2023-03-21 22:41:50 +04:00
Azgaar
218887b435 feat(religions editor): debouce center dragging 2023-03-19 15:46:53 +04:00
Azgaar
3ce0481a49 feat(religions editor): enhance UI paddings 2023-03-19 14:39:48 +04:00
Azgaar
13e247ed9c feat(religions editor): sync religion center circle style with culture one 2023-03-19 14:09:38 +04:00
Alexander James
47ef8d938b
Religions live update UX (#915)
* preparatory bugfixes

* restructure religion generator for extensibility

* Add culture-like update functions and UI

* Syntax / Typo

* PR Versioning

* Relig Editor UI: hide on brush, limit -> potential

* add / remove Culture creates / removes Folk religion

* Religions UX: stable abbr, Folk non-selectable type & not separately removed

* Folk religions follow cultures through regeneration; extinct religion centers draw, folk centers are immutable and do not

* style

* regenerate bugs fixing

* when cultures regenerate a different number

* ability to lock culture in a easy-defined set

fixes uncaught error in commit dada419 from PR #910

* what is locked folk?

* New Map ignores old locked things

* No auto-update of religion on culture regeneration

* typo

* Bugfixes

* Refactor toward modern style

* Prepare to lock - Further refactor

* Complete locked religions functionality

* Prepare for live updates

* Editors fixing + re-versioning

* Fix merge snafu

* Bugs, toungue-twisting

* indexing bugfix

* Manual Add prefers to create missing Folk

* Locked origin regen; deterministic expansion

* version update; fix add wild folk

---------

Co-authored-by: A C James <james.ander31@gmail.com>
Co-authored-by: Azgaar <maxganiev@yandex.ru>
2023-03-19 02:57:59 -07:00
Azgaar
efb5ad8091 chore: supported update 2023-03-17 12:31:27 +04:00
Azgaar
e0ea578032 style(cultures editor): move regenerate burg names button closer to namesbase 2023-03-05 14:54:23 +04:00
Azgaar
d40cab2e28 fix: clean cultures on regeneration, v1.89.07 2023-02-19 18:11:07 +04:00
Azgaar
eb5d924cbd fix: state expansion to reset on re-generation 2023-02-05 00:49:05 +04:00
Azgaar
660316e4bf fix: culture data change must not ignore lock status 2023-01-22 22:37:18 +04:00
Azgaar
dada419f20
Add the ability to lock states, provinces, cultures, and religions: refactoring (#910)
* Add the ability to lock states, provinces, cultures, and religions (#902)

* Add the basis for locking everything, code and test the culture locking

* Got the religion generator working, but not the tree. There are cycles being generated

* Religions work now, including the tree view

* Got the states and provinces working as well, all good and ready

* Refresh the province editor when regenerating

* Implement the versioning steps

* Fix the state naming and color changing even when locked

* The fix did not work with loaded maps, fix that too

* Fix a few more bugs and address the PR feedback

* Fix the state expanding event when they're locked bug

* Implement some logic to ignore state being locked when regenerating provinces directly.

* refactor(#902): start with states regenertion

* refactor(#902): locked states cells to be assigned on start

* refactor(#902): lock state - keep label

* refactor(#902): lock provinces

* refactor(#902): regenerate states - update provinces

* refactor(#902): regenerate cultures

* refactor(#902): regenerate religions

Co-authored-by: Guillaume St-Pierre <gstpierre01@gmail.com>
Co-authored-by: Azgaar <maxganiev@yandex.com>
2023-01-08 03:38:52 -08:00
Azgaar
4ab0311d01 fix: hierarchy-tree - make sure nodes have parents not removed 2023-01-02 16:21:13 +03:00
Azgaar
425325888e fix: regenerate grid if seed is manually changed (1.88.02) 2022-12-10 19:29:37 +03:00