* Poles to have Different Temperature (Ref: Axial Tilt suggestion) (#964)
* Initial Idea
* Changed Names:
Currently still only on NorthTemperature reliant, compadible version
* Restored Generation of Temperature
* Temperature Function found
* Version Bump
* Scuffed Saving solution
* Current Version(without the save changes)
* Globe Temperature Display
* Individual Regeneration of Temperatures
* Fixed Loading and Saving
New Maps save a Dummy 0 at settings[17]
* Final Version Bump
(currently no description for the Update)
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Co-authored-by: Azgaar <maxganiev@yandex.com>
* chore: formatting
* refactor: temperature inputs
* feat: rework temperature generation alg
* style: respore winds button
* refactor: update options on load, don't update temperature UI
* refactor: no need to keep compatibility here
* fix: load temp setting from .map file
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Co-authored-by: Leo <leonard.krusch@gmx.de>
* preparatory bugfixes
* restructure religion generator for extensibility
* Add culture-like update functions and UI
* Syntax / Typo
* PR Versioning
* Relig Editor UI: hide on brush, limit -> potential
* add / remove Culture creates / removes Folk religion
* Religions UX: stable abbr, Folk non-selectable type & not separately removed
* Folk religions follow cultures through regeneration; extinct religion centers draw, folk centers are immutable and do not
* style
* regenerate bugs fixing
* when cultures regenerate a different number
* ability to lock culture in a easy-defined set
fixes uncaught error in commit dada419 from PR #910
* what is locked folk?
* New Map ignores old locked things
* No auto-update of religion on culture regeneration
* typo
* Bugfixes
* Refactor toward modern style
* Prepare to lock - Further refactor
* Complete locked religions functionality
* Prepare for live updates
* Editors fixing + re-versioning
* Fix merge snafu
* Bugs, toungue-twisting
* indexing bugfix
* Manual Add prefers to create missing Folk
* Locked origin regen; deterministic expansion
* version update; fix add wild folk
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Co-authored-by: A C James <james.ander31@gmail.com>
Co-authored-by: Azgaar <maxganiev@yandex.ru>
* Add the ability to lock states, provinces, cultures, and religions (#902)
* Add the basis for locking everything, code and test the culture locking
* Got the religion generator working, but not the tree. There are cycles being generated
* Religions work now, including the tree view
* Got the states and provinces working as well, all good and ready
* Refresh the province editor when regenerating
* Implement the versioning steps
* Fix the state naming and color changing even when locked
* The fix did not work with loaded maps, fix that too
* Fix a few more bugs and address the PR feedback
* Fix the state expanding event when they're locked bug
* Implement some logic to ignore state being locked when regenerating provinces directly.
* refactor(#902): start with states regenertion
* refactor(#902): locked states cells to be assigned on start
* refactor(#902): lock state - keep label
* refactor(#902): lock provinces
* refactor(#902): regenerate states - update provinces
* refactor(#902): regenerate cultures
* refactor(#902): regenerate religions
Co-authored-by: Guillaume St-Pierre <gstpierre01@gmail.com>
Co-authored-by: Azgaar <maxganiev@yandex.com>
* Reducing the size of the culture center circle
This makes it easier to place the center more precisely and to see what cell it is in.
* Increasing the size of the cultural centers