Azgaar
ae6d105bf1
refactor: Remove debug logging from WebGL2LayerClass initialization and syncTransform methods
2026-03-12 19:29:58 +01:00
Azgaar
744dbb154c
feat: Optimize WebGL2LayerClass initialization and improve camera synchronization
2026-03-12 19:29:45 +01:00
Azgaar
9e00d69843
refactor: replace webgl-layer-framework with webgl-layer module
...
- Removed the webgl-layer-framework module and its associated tests.
- Introduced a new webgl-layer module to handle WebGL2 layer management.
- Updated references throughout the codebase to use the new webgl-layer module.
- Adjusted layer registration and rendering logic to align with the new structure.
- Ensured compatibility with existing functionality while improving modularity.
2026-03-12 19:15:49 +01:00
Azgaar
d1d31da864
feat: Improve camera synchronization and add null check for camera instance
2026-03-12 18:35:57 +01:00
Azgaar
8560c131eb
feat: Enhance WebGL2LayerFramework initialization and improve global variable handling
2026-03-12 18:25:08 +01:00
Azgaar
2dae325d05
feat: Update sprint status to mark retrospectives as done for Epic 1 and Epic 3
2026-03-12 15:48:19 +01:00
Azgaar
1c1d97b8e2
feat: Update sprint status and complete Epic 2 tasks
...
- Mark Epic 2 as done and update related stories to reflect completion.
- Add Epic 2 retrospective document detailing team performance, metrics, and insights.
- Enhance draw-relief-icons.ts to include parentEl parameter in drawRelief function.
- Introduce performance measurement scripts for WebGL and SVG rendering comparisons.
- Add benchmarks for geometry building in draw-relief-icons.
2026-03-12 15:43:19 +01:00
Azgaar
a285d450c8
feat: refactor draw-relief-icons renderer to utilize WebGL2LayerFramework
...
- Removed global renderer, camera, and scene management in favor of layer framework integration.
- Implemented terrain layer registration with setup, render, and dispose methods.
- Enhanced texture loading and caching mechanisms.
- Updated geometry building to return Mesh objects directly.
- Added performance benchmarking story for render performance validation.
- Created bundle size audit story to ensure effective tree-shaking and size constraints.
2026-03-12 15:04:37 +01:00
Azgaar
30f74373b8
feat: Refactor draw-relief-icons.ts to integrate with WebGL2LayerFramework
...
- Implemented registration of draw-relief-icons with WebGL2LayerFramework, removing module-level renderer state.
- Updated drawRelief, undrawRelief, and rerenderReliefIcons functions to utilize framework methods.
- Ensured SVG fallback path is preserved and functional.
- Added performance criteria for rendering relief icons.
- Created tests to verify fallback integration and visual parity with existing SVG output.
test: Add WebGL2 fallback integration verification
- Introduced new tests for WebGL2LayerFramework to ensure no-ops when fallback is active.
- Verified that drawRelief routes to SVG when WebGL2 is unavailable.
- Confirmed visual parity between SVG output and existing implementation.
- Ensured all tests pass with updated coverage metrics.
2026-03-12 14:28:33 +01:00
Azgaar
8c78fe2ec1
Refactor code structure for improved readability and maintainability
2026-03-12 14:14:29 +01:00
Azgaar
769ef9eff0
feat: implement WebGL2 layer framework with core functionalities including init, resize observation, and D3 zoom subscription
2026-03-12 13:44:23 +01:00
Azgaar
42b92d93b4
feat: update sprint status to reflect in-progress development for WebGL Layer Framework module
2026-03-12 05:15:54 +01:00
Azgaar
6b7029a05b
Add sprint status and implementation readiness documents for Fantasy-Map-Generator
...
- Created sprint-status.yaml to track development status of epics and stories.
- Added epics.md detailing the breakdown of functional and non-functional requirements for the project.
- Introduced implementation-readiness-report-2026-03-12.md summarizing document inventory, PRD analysis, epic coverage validation, UX alignment assessment, and overall readiness status.
2026-03-12 05:09:46 +01:00
Azgaar
1503d18e06
feat: enhance WebGL layer framework with improved registration API and rendering callbacks
2026-03-12 04:25:20 +01:00
Azgaar
610d6aee78
feat: update architecture document with detailed project context and functional requirements for WebGL layer framework
2026-03-12 04:15:16 +01:00
Azgaar
21d76c4881
feat: add architecture and product requirements documents for WebGL layer framework
2026-03-12 03:50:25 +01:00
Azgaar
dc212eed8a
brainstorm
2026-03-12 03:04:03 +01:00
Azgaar
3047aefd40
bmad-init
2026-03-12 01:05:55 +01:00
Azgaar
b6484a783f
fix: clean up .gitignore by removing unnecessary entries
2026-03-11 23:17:10 +01:00
Azgaar
94da8fa0bd
fix: no foright object
2026-03-11 23:14:56 +01:00
Azgaar
fae0bd1085
fix: improve comments for clarity and update type imports for consistency
2026-03-11 01:17:36 +01:00
Azgaar
3c7b6fffef
Merge branch 'master' into relief-webgl-renderer
2026-03-11 01:03:23 +01:00
Azgaar
ffe350bca8
fix: update type definitions and improve renderer initialization in draw-relief-icons
2026-03-11 00:51:56 +01:00
Azgaar
828534ebd9
fix: clean up drawWebGl and drawSvg functions for improved readability
2026-03-11 00:21:48 +01:00
Azgaar
ab7baf83fd
feat: update relief rendering logic and version to 1.114.0
2026-03-11 00:11:15 +01:00
Azgaar
dc06f3d65c
fix: streamline texture loading and preload logic in WebGL renderer
2026-03-10 22:55:08 +01:00
Azgaar
4515232e93
fix: update relief icon hover transition and click selection logic
2026-03-10 22:44:07 +01:00
Azgaar
bf22c5eaf6
Refactor relief rendering and generation logic
...
- Migrate relief icon rendering from SVG to WebGL for improved performance.
- Introduce a new relief generator module to handle relief icon creation.
- Update event listeners in relief editor to use a consistent `byId` method.
- Synchronize relief data with the current SVG DOM when exiting edit mode.
- Enhance relief icon management by integrating new utility functions for generating and resolving relief icons.
- Clean up legacy code and improve overall structure for better maintainability.
2026-03-10 03:05:07 +01:00
Azgaar
3f9a7702d4
docs: update contribution guidelines and clarify project architecture
2026-03-10 00:59:41 +01:00
Azgaar
6ea53eb6f9
chore: bump version to 1.113.6 and update resample.js reference
2026-03-10 00:00:01 +01:00
Azgaar
cbed9af783
fix: update .gitignore to include additional directories and files
2026-03-09 23:11:32 +01:00
Azgaar
1116cc5e0f
refactor: replace deepCopy with structuredClone
2026-03-09 23:05:27 +01:00
Azgaar
8d092e235e
fix: set color space to SRGB for loaded textures
2026-03-09 04:49:43 +01:00
Azgaar
62e27a7168
fix: replace preloadTextures with loadTexture in SVG edit mode
2026-03-09 02:54:32 +01:00
Azgaar
7481a2843e
feat: relief three.js renderer
2026-03-09 02:47:13 +01:00
Azgaar
7a49098425
fix: update issue templates for consistency and clarity
2026-03-07 18:32:40 +01:00
github-actions[bot]
c7978d9d64
chore: bump version to 1.113.5
2026-03-07 17:29:58 +00:00
Azgaar
9a8744170e
test: add a test change comment in options.js ( #1350 )
2026-03-07 18:29:46 +01:00
Azgaar
ccd0b451ea
fix: update permissions to include models read access
2026-03-07 18:28:31 +01:00
github-actions[bot]
48a3513ef2
chore: bump version to 1.113.4
2026-03-07 17:23:52 +00:00
Azgaar
afe89eff43
Fix: add getPin function and improve code formatting in draw-markers ( #1349 )
...
* feat: add getPin function and improve code formatting in draw-markers
* style: improve code formatting in draw-markers.ts for better readability
2026-03-07 18:23:42 +01:00
Azgaar
6e26f49423
fix: improve token handling in version bump workflow
2026-03-07 18:18:07 +01:00
Azgaar
d7555ff1b2
Auto versioning ( #1344 )
...
* feat: implement version bumping script and pre-push hook
* chore: bump version to 1.113.5
* chore: bump version to 1.113.6
* chore: bump version to 1.113.7
* chore: bump version to 1.113.8
* chore: bump version to 1.113.9
* chore: bump version to 1.113.10
* chore: bump version to 1.113.3 and update versioning process
* chore: enhance version bump process with base version check
* Update .github/workflows/bump-version.yml
Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>
* Update .github/workflows/bump-version.yml
Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>
* fix: sync package-lock.json version fields during automated version bump (#1345 )
* Initial plan
* fix: update package-lock.json version fields during version bump
Co-authored-by: Azgaar <26469650+Azgaar@users.noreply.github.com>
---------
Co-authored-by: copilot-swe-agent[bot] <198982749+Copilot@users.noreply.github.com>
Co-authored-by: Azgaar <26469650+Azgaar@users.noreply.github.com>
* Fix branch name in versioning.js comment: 'main' → 'master' (#1346 )
* Initial plan
* fix: update branch name in versioning.js comment from 'main' to 'master'
Co-authored-by: Azgaar <26469650+Azgaar@users.noreply.github.com>
---------
Co-authored-by: copilot-swe-agent[bot] <198982749+Copilot@users.noreply.github.com>
Co-authored-by: Azgaar <26469650+Azgaar@users.noreply.github.com>
* Extend bump-version.js to update ?v= cache-busting hashes in public/**/*.js dynamic imports (#1347 )
* Initial plan
* feat: extend bump-version.js to update ?v= hashes in public/**/*.js dynamic imports
Co-authored-by: Azgaar <26469650+Azgaar@users.noreply.github.com>
* chore: merge base branch changes (package-lock.json sync, RELEASE_BOT_TOKEN, node 24.x, comment fix)
Co-authored-by: Azgaar <26469650+Azgaar@users.noreply.github.com>
* Update scripts/bump-version.js
Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>
* Update scripts/bump-version.js
Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>
---------
Co-authored-by: copilot-swe-agent[bot] <198982749+Copilot@users.noreply.github.com>
Co-authored-by: Azgaar <26469650+Azgaar@users.noreply.github.com>
Co-authored-by: Azgaar <maxganiev@yandex.com>
Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>
* refactor: streamline dynamic import hash updates for public JS files
* refactor: enhance version bump detection using AI analysis of PR diffs
* Auto versioning (#1348 )
* Initial plan
* fix: add ref to checkout step and stage public/**/*.js in bump workflow
Co-authored-by: Azgaar <26469650+Azgaar@users.noreply.github.com>
---------
Co-authored-by: copilot-swe-agent[bot] <198982749+Copilot@users.noreply.github.com>
Co-authored-by: Azgaar <26469650+Azgaar@users.noreply.github.com>
---------
Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>
Co-authored-by: Copilot <198982749+Copilot@users.noreply.github.com>
Co-authored-by: Azgaar <26469650+Azgaar@users.noreply.github.com>
2026-03-07 18:15:18 +01:00
Azgaar
a66b60b5a7
style: make machine save option more visible
2026-03-07 15:32:44 +01:00
Marc Emmanuel
634c7dba4b
fix: enhance emblem rendering for states and burgs in the editor ( #1343 )
...
* fix: enhance emblem rendering for states and burgs in the editor
* fix: update tools.js version to 1.112.0 for improved functionality
* Update src/index.html
Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>
---------
Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>
2026-03-05 11:57:53 +01:00
Marc Emmanuel
32227518d2
refactor: migrate military generator ( #1330 )
...
* refactor: migrate military gnerator
* fix: build + lint
* Update src/modules/military-generator.ts
Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>
* Update src/modules/military-generator.ts
Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>
* Update src/modules/military-generator.ts
Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>
* fix: clean up regiment notes and improve emblem retrieval logic
* Update src/modules/military-generator.ts
Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>
---------
Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>
2026-03-04 12:53:07 +01:00
dependabot[bot]
43e35cdecb
chore(deps-dev): bump rollup from 4.55.1 to 4.59.0 ( #1338 )
...
Bumps [rollup](https://github.com/rollup/rollup ) from 4.55.1 to 4.59.0.
- [Release notes](https://github.com/rollup/rollup/releases )
- [Changelog](https://github.com/rollup/rollup/blob/master/CHANGELOG.md )
- [Commits](https://github.com/rollup/rollup/compare/v4.55.1...v4.59.0 )
---
updated-dependencies:
- dependency-name: rollup
dependency-version: 4.59.0
dependency-type: indirect
...
Signed-off-by: dependabot[bot] <support@github.com>
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
2026-03-02 21:38:31 +01:00
Johan Aantjes
badaf71504
Update Dockerfile to include TypeScript config ( #1339 )
...
* Update Dockerfile to include TypeScript config
Added TypeScript configuration and updated Vite config file.
* Update version
2026-03-02 21:38:00 +01:00
Azgaar
f57b9abb8e
Update version to 1.113.2 and enhance label editor functionality with offset controls
2026-02-28 23:57:58 +01:00
Copilot
4149374d31
Improve Merge States dialog: hover highlight + color boxes + clearer instructions ( #1336 )
...
* Initial plan
* Improve Merge States dialog: add hover highlight and clearer instructions
Co-authored-by: Azgaar <26469650+Azgaar@users.noreply.github.com>
* Address review feedback: remove duplicate header, set width 600px, add reverse map-hover highlight
Co-authored-by: Azgaar <26469650+Azgaar@users.noreply.github.com>
* Fix reverse highlight clearing; add state color fill-box to merge dialog rows
Co-authored-by: Azgaar <26469650+Azgaar@users.noreply.github.com>
* Fix highlightEditorLine to clear all .hovered elements, not just .states.hovered
Co-authored-by: Azgaar <26469650+Azgaar@users.noreply.github.com>
* Bump version to 1.113.1
Co-authored-by: Azgaar <26469650+Azgaar@users.noreply.github.com>
* Update file hashes for index.css and general.js to 1.113.1
Co-authored-by: Azgaar <26469650+Azgaar@users.noreply.github.com>
---------
Co-authored-by: copilot-swe-agent[bot] <198982749+Copilot@users.noreply.github.com>
Co-authored-by: Azgaar <26469650+Azgaar@users.noreply.github.com>
2026-02-26 19:35:09 +01:00